United Offensive cvar reference =============================== .. meta:: :description: Exhaustive STRICT_STOCK source-derived registry of Call of Duty: United Offensive 1.51 cvars, defaults, flags, ownership, and cheat protection. :keywords: call of duty, united offensive, cod uo, cvar, console variable, cheats, server configuration, renderer Registry contract ----------------- This is the exhaustive named cvar surface recovered from the stock client, renderer, cgame, UI, listen/dedicated server, and game module. Cvar names are case-insensitive; ``g_allowVote`` and ``g_allowvote`` are therefore one object even though stock modules use both spellings. The table records declared registration defaults and also names used through literal cvar API calls without a static registration. Those rows say ``not statically registered``: their initial value is supplied at runtime, or they are expected to have been created by configuration/UI state. When more than one stock component registers the same cvar with different defaults, every default is shown with its owner; the value already created first remains the reset value unless it was only a placeholder. Flags accumulate across registrations. Runtime-created variables from arbitrary config text, command-line ``+set``, or GSC ``setcvar``/``makecvarserverinfo`` calls cannot be enumerated statically and are outside this registry. The **Cheat** column is yes exactly when the accumulated flags contain ``CVAR_CHEAT`` (bit ``0x0200``). It is not an editorial classification. Common engine and system ------------------------ .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``arch`` - ``not statically registered`` - — - No - client engine, dedicated server - Publishes the runtime architecture string. * - ``com_animCheck`` - ``0`` - — - No - client engine, dedicated server - Common-engine control/state for anim check. * - ``com_developer`` - ``not statically registered`` - — - No - UI module - UI-side developer diagnostic input distinct from the engine's ``developer`` cvar. * - ``com_errorMessage`` - ``empty string`` - ``ROM`` - No - client engine, dedicated server - Common-engine control/state for error message. * - ``com_expectedhunkusage`` - ``not statically registered`` - — - No - cgame module, client engine, server engine - Publishes expected map hunk use for the loading display. * - ``com_hunkMegs`` - ``defaultMegabytes`` - ``ARCHIVE``, ``LATCH`` - No - common engine - Common-engine control/state for hunk megs. * - ``com_introplayed`` - ``0`` - ``ARCHIVE`` - No - client engine, dedicated server - Common-engine control/state for introplayed. * - ``com_journal`` - ``not statically registered`` - — - No - common engine - Runtime journal state written by safe-mode/startup handling. * - ``com_maxfps`` - ``85`` - ``ARCHIVE`` - No - client engine, dedicated server - Caps client frame rate; the stock default is 85. * - ``com_recommendedSet`` - ``0`` - ``ARCHIVE`` - No - client engine, dedicated server - Common-engine control/state for recommended set. * - ``com_speeds`` - ``0`` - — - No - client engine, dedicated server - Common-engine control/state for speeds. * - ``com_statmon`` - ``0`` - — - No - client engine - Common-engine control/state for statmon. * - ``con_boldgamemessagetime`` - ``8`` - — - No - client engine - Console presentation control/state for boldgamemessagetime. * - ``con_debug`` - ``0`` - ``ARCHIVE`` - No - client engine - Console presentation control/state for debug. * - ``con_gamemessagetime`` - ``5`` - — - No - client engine - Console presentation control/state for gamemessagetime. * - ``con_minicon`` - ``0`` - ``ARCHIVE`` - No - cgame module, client engine - Console presentation control/state for minicon. * - ``con_miniconlines`` - ``5`` - ``ARCHIVE`` - No - client engine - Console presentation control/state for miniconlines. * - ``con_minicontime`` - ``4`` - ``ARCHIVE`` - No - client engine - Console presentation control/state for minicontime. * - ``con_restricted`` - ``0`` - ``INIT`` - No - client engine - Console presentation control/state for restricted. * - ``debug_protocol`` - ``empty string`` - — - No - UI module - Engine or module control/state for debug protocol. * - ``debuggraph`` - ``0`` - ``CHEAT`` - Yes - client engine - Engine or module control/state for debuggraph. * - ``developer`` - ``0`` - ``TEMP`` - No - cgame module, client engine, dedicated server, game module - Enables developer diagnostics and developer-only command registration. * - ``developer_script`` - ``0`` - ``TEMP`` - No - client engine, dedicated server - Enables script-runtime developer behavior. * - ``fixedtime`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - client engine, dedicated server - Forces a fixed frame time. * - ``graphheight`` - ``32`` - ``CHEAT`` - Yes - client engine - Engine or module control/state for graphheight. * - ``graphscale`` - ``1`` - ``CHEAT`` - Yes - client engine - Engine or module control/state for graphscale. * - ``graphshift`` - ``0`` - ``CHEAT`` - Yes - client engine - Engine or module control/state for graphshift. * - ``journal`` - ``0`` - ``INIT`` - No - common engine - Engine or module control/state for journal. * - ``logfile`` - ``0`` - — - No - client engine, dedicated server - Engine or module control/state for logfile. * - ``name`` - ``Unknown Soldier`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Player name sent in userinfo. * - ``nextdemo`` - ``not statically registered`` - — - No - client engine - Stores a console command to execute after demo playback ends. * - ``shortversion`` - ``1.51`` - ``SERVERINFO``, ``ROM`` - No - client engine, dedicated server - Engine or module control/state for shortversion. * - ``showdrop`` - ``0`` - ``TEMP`` - No - common engine - Engine or module control/state for showdrop. * - ``showpackets`` - ``0`` - ``TEMP`` - No - common engine - Engine or module control/state for showpackets. * - ``sys_configSum`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - client engine - System-information control/state for config sum. * - ``sys_cpuid`` - ``not statically registered`` - — - No - client engine - Publishes the detected CPU class. * - ``sys_cpuMHz`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - client engine - System-information control/state for cpu mhz. * - ``sys_cpustring`` - ``detect`` (client engine); ``empty string`` (renderer) - — - No - client engine, renderer - System-information control/state for cpustring. * - ``sys_sysMB`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - client engine - System-information control/state for sys mb. * - ``sys_vidMB`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - client engine - System-information control/state for vid mb. * - ``team_headmodel`` - ``not statically registered`` - — - No - UI module - UI-selected team head-model value. * - ``team_model`` - ``not statically registered`` - — - No - UI module - UI-selected team model value. * - ``timegraph`` - ``0`` - ``CHEAT`` - Yes - client engine - Engine or module control/state for timegraph. * - ``timescale`` - ``1`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, client engine, dedicated server - Scales engine time and is published through the script/server-info extension. * - ``ttycon`` - ``1`` - — - No - dedicated server - Engine or module control/state for ttycon. * - ``username`` - ``not statically registered`` - — - No - client engine, dedicated server - Publishes the operating-system user name. * - ``version`` - ``0`` (cgame module); ``va("%s %s build %s %s", CODUOMP_DISPLAY_PRODUCT, CODUOMP_DISPLAY_VERSION, Com_GetBuildVersion(), "win-x86")`` (client engine); ``va("%s %s build %s %s", COM_INIT_PRODUCT_STRING, COM_INIT_VERSION_STRING, Com_BuildVersionString(), COM_INIT_PLATFORM)`` (dedicated server) - ``ROM``, ``TEMP`` - No - cgame module, client engine, dedicated server - Engine or module control/state for version. * - ``viewlog`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - client engine, dedicated server - Engine or module control/state for viewlog. Filesystem and collision ------------------------ .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``cm_noCurves`` - ``0`` - ``CHEAT`` - Yes - collision - Engine or module control/state for cm no curves. * - ``cm_playerCurveClip`` - ``1`` - ``ARCHIVE``, ``CHEAT`` - Yes - collision - Engine or module control/state for cm player curve clip. * - ``fs_basegame`` - ``uo`` - ``INIT`` - No - filesystem - Selects the base game directory name. * - ``fs_basepath`` - ``empty string`` (renderer); ``Sys_DefaultBasePath()`` (filesystem); ``Sys_DefaultInstallPath()`` (filesystem) - ``INIT`` - No - filesystem, renderer - Sets the installation search root. * - ``fs_cdpath`` - ``Sys_DefaultCDPath()`` - ``INIT`` - No - filesystem - Sets the optical-media search root. * - ``fs_copyfiles`` - ``0`` - ``INIT`` - No - filesystem - Filesystem control/state for copyfiles. * - ``fs_debug`` - ``0`` - — - No - filesystem - Filesystem control/state for debug. * - ``fs_game`` - ``empty string`` - ``SERVERINFO``, ``SYSTEMINFO``, ``INIT`` - No - client engine, filesystem, server engine, sound - Selects the active mod/game directory. * - ``fs_gamedirvar`` - ``not statically registered`` - — - No - filesystem - Publishes the saved active game directory during filesystem startup/restart. * - ``fs_homepath`` - ``defaultHomePath != NULL ? defaultHomePath : fs_basepath->string`` (filesystem); ``homePath`` (filesystem) - ``INIT`` - No - filesystem - Sets the writable user-data search root. * - ``fs_ignoreLocalized`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - client engine, filesystem - Filesystem control/state for ignore localized. * - ``fs_ignoreLozalized`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - filesystem - Filesystem control/state for ignore lozalized. * - ``fs_restrict`` - ``empty string`` - ``INIT`` - No - filesystem - Filesystem control/state for restrict. Networking ---------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``net_ip`` - ``localhost`` - ``LATCH`` - No - client engine, dedicated server - Network control/state for ip. * - ``net_lanauthorize`` - ``0`` - — - No - common engine - Network control/state for lanauthorize. * - ``net_noipx`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for noipx. * - ``net_noudp`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine, dedicated server - Network control/state for noudp. * - ``net_port`` - ``va("%i", NET_DEFAULT_PORT)`` (client engine); ``va("%i", SYS_NET_DEFAULT_PORT)`` (dedicated server) - ``LATCH`` - No - client engine, dedicated server - Network control/state for port. * - ``net_profile`` - ``0`` - ``TEMP`` - No - common engine - Network control/state for profile. * - ``net_qport`` - ``va("%i", (int32_t)((uint32_t)qport & UINT16_MAX))`` - ``INIT`` - No - common engine - Network control/state for qport. * - ``net_showprofile`` - ``0`` - ``TEMP`` - No - common engine - Network control/state for showprofile. * - ``net_socksEnabled`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for socks enabled. * - ``net_socksPassword`` - ``empty string`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for socks password. * - ``net_socksPort`` - ``1080`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for socks port. * - ``net_socksServer`` - ``empty string`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for socks server. * - ``net_socksUsername`` - ``empty string`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Network control/state for socks username. * - ``protocol`` - ``protocol`` - ``SERVERINFO``, ``ROM`` - No - server engine - Publishes the network protocol number. * - ``rate`` - ``25000`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Client requested network byte rate, sent in userinfo. * - ``rconAddress`` - ``empty string`` - — - No - client engine - Engine or module control/state for rcon address. * - ``snaps`` - ``20`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Client requested snapshot frequency, sent in userinfo. Input ----- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``in_debugjoystick`` - ``0`` - ``TEMP`` - No - client engine - Input control/state for debugjoystick. * - ``in_joyBallScale`` - ``0.02`` - ``ARCHIVE`` - No - client engine - Input control/state for joy ball scale. * - ``in_joystick`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Input control/state for joystick. * - ``in_midi`` - ``0`` - ``ARCHIVE`` - No - client engine - Input control/state for midi. * - ``in_midichannel`` - ``-1`` - ``ARCHIVE`` - No - client engine - Input control/state for midichannel. * - ``in_mididevice`` - ``0`` - ``ARCHIVE`` - No - client engine - Input control/state for mididevice. * - ``in_midiport`` - ``-1`` - ``ARCHIVE`` - No - client engine - Input control/state for midiport. * - ``in_mouse`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Input control/state for mouse. * - ``joy_threshold`` - ``0.15`` - ``ARCHIVE`` - No - client engine - Input control/state for joy threshold. * - ``m_filter`` - ``0`` - ``ARCHIVE`` - No - client engine - Input control/state for m filter. * - ``m_forward`` - ``0.25`` - ``ARCHIVE`` - No - client engine - Input control/state for m forward. * - ``m_pitch`` - ``0.022`` - ``ARCHIVE`` - No - client engine - Input control/state for m pitch. * - ``m_side`` - ``0.25`` - ``ARCHIVE`` - No - client engine - Input control/state for m side. * - ``m_yaw`` - ``0.022`` - ``ARCHIVE`` - No - client engine - Input control/state for m yaw. Sound and effects ----------------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``fx_count`` - ``0`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for count. * - ``fx_cull`` - ``1`` - — - No - client engine - Effects-system control/state for cull. * - ``fx_cullbias`` - ``0`` - ``ARCHIVE`` - No - client engine - Effects-system control/state for cullbias. * - ``fx_cullscale`` - ``1`` - ``ARCHIVE`` - No - client engine - Effects-system control/state for cullscale. * - ``fx_debug`` - ``0`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for debug. * - ``fx_debugBolt`` - ``0`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for debug bolt. * - ``fx_draw`` - ``1`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for draw. * - ``fx_enable`` - ``1`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for enable. * - ``fx_freeze`` - ``0`` - ``CHEAT`` - Yes - client engine - Effects-system control/state for freeze. * - ``mss_3d_provider`` - ``Miles Fast 2D Positional Audio`` - ``ARCHIVE``, ``LATCH`` - No - sound - Miles sound control/state for 3d provider. * - ``mss_bits`` - ``16`` - ``ARCHIVE``, ``LATCH`` - No - sound - Miles sound control/state for bits. * - ``mss_errorOnMissing`` - ``1`` - ``ARCHIVE`` - No - sound - Miles sound control/state for error on missing. * - ``mss_khz`` - ``44`` - ``ARCHIVE``, ``LATCH`` - No - sound - Miles sound control/state for khz. * - ``mss_q3fs`` - ``1`` - ``LATCH`` - No - sound - Miles sound control/state for q3fs. * - ``mss_roomtype`` - ``0`` - ``CHEAT`` - Yes - sound - Miles sound control/state for roomtype. * - ``mss_stereo`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - sound - Miles sound control/state for stereo. * - ``mss_volume`` - ``0.8`` - ``ARCHIVE`` - No - sound - Miles sound control/state for volume. * - ``mss_wetlevel`` - ``0`` - ``CHEAT`` - Yes - sound - Miles sound control/state for wetlevel. Client engine ------------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``activeAction`` - ``empty string`` - ``TEMP`` - No - client engine - Engine or module control/state for active action. * - ``cl_allowDownload`` - ``0`` - ``ARCHIVE`` - No - client engine - Controls in-band client download acceptance; stock client default is disabled. * - ``cl_anglespeedkey`` - ``1.5`` - — - No - client engine - Client control/state for anglespeedkey. * - ``cl_anonymous`` - ``0`` (client engine); ``empty string`` (client engine) - ``ARCHIVE``, ``USERINFO``, ``SYSTEMINFO``, ``INIT`` - No - client engine - Client control/state for anonymous. * - ``cl_autocmd`` - ``1`` - ``ARCHIVE`` - No - client engine - Client control/state for autocmd. * - ``cl_avidemo`` - ``0`` - — - No - client engine - Client control/state for avidemo. * - ``cl_bypassMouseInput`` - ``0`` - — - No - client engine - Client control/state for bypass mouse input. * - ``cl_conXOffset`` - ``0`` - — - No - client engine - Client control/state for con xoffset. * - ``cl_currentServerAddress`` - ``not statically registered`` - — - No - client engine - Stores the server address selected by the current connection attempt. * - ``cl_debugMove`` - ``0`` - — - No - client engine - Client control/state for debug move. * - ``cl_downloadCount`` - ``not statically registered`` - — - No - UI module, client engine - Publishes downloaded bytes for the connection/download UI. * - ``cl_downloadName`` - ``not statically registered`` - — - No - UI module, client engine - Publishes the current download name or URL for the UI. * - ``cl_downloadSize`` - ``not statically registered`` - — - No - UI module, client engine - Publishes total download size for the UI. * - ``cl_downloadTime`` - ``not statically registered`` - — - No - UI module, client engine - Publishes the download start time for rate/ETA display. * - ``cl_executeString`` - ``empty string`` - — - No - client engine - Client control/state for execute string. * - ``cl_forceavidemo`` - ``0`` - — - No - client engine - Client control/state for forceavidemo. * - ``cl_freelook`` - ``1`` - ``ARCHIVE`` - No - client engine - Client control/state for freelook. * - ``cl_freezeDemo`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for freeze demo. * - ``cl_goStandJumpTime`` - ``0`` - ``ARCHIVE`` - No - client engine - Client control/state for go stand jump time. * - ``cl_guid`` - ``unknown`` - ``USERINFO``, ``ROM`` - No - client engine - Client control/state for guid. * - ``cl_ingame`` - ``0`` - ``ROM`` - No - client engine - Client control/state for ingame. * - ``cl_language`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine, dedicated server - Client control/state for language. * - ``cl_languagetranslate`` - ``1`` - ``LATCH`` - No - client engine - Client control/state for languagetranslate. * - ``cl_languagewarnings`` - ``0`` - — - No - UI module, cgame module, game module - Client control/state for languagewarnings. * - ``cl_languagewarningsaserrors`` - ``0`` - — - No - UI module, cgame module, game module - Client control/state for languagewarningsaserrors. * - ``cl_maxpackets`` - ``30`` - ``ARCHIVE`` - No - client engine - Client control/state for maxpackets. * - ``cl_maxPing`` - ``800`` - ``ARCHIVE`` - No - client engine - Client control/state for max ping. * - ``cl_motdString`` - ``empty string`` - ``ROM`` - No - client engine - Client control/state for motd string. * - ``cl_mouseAccel`` - ``0`` - ``ARCHIVE`` - No - client engine - Client control/state for mouse accel. * - ``cl_movieplaying`` - ``not statically registered`` - — - No - client engine, dedicated server - Publishes whether the client movie/cinematic path is active. * - ``cl_noautoupdate`` - ``0`` - ``ROM`` - No - client engine - Client control/state for noautoupdate. * - ``cl_nodelta`` - ``0`` - — - No - client engine - Client control/state for nodelta. * - ``cl_noprint`` - ``0`` - — - No - client engine - Client control/state for noprint. * - ``cl_packetdup`` - ``1`` - ``ARCHIVE`` - No - client engine - Client control/state for packetdup. * - ``cl_paused`` - ``0`` - ``ROM`` - No - cgame module, client engine, dedicated server - Client control/state for paused. * - ``cl_pitchspeed`` - ``140`` - ``ARCHIVE`` - No - client engine - Client control/state for pitchspeed. * - ``cl_punkbuster`` - ``0`` - ``ARCHIVE``, ``USERINFO``, ``ROM`` - No - client engine - Client control/state for punkbuster. * - ``cl_run`` - ``1`` - ``TEMP`` - No - client engine - Client control/state for run. * - ``cl_running`` - ``0`` - ``ROM`` - No - client engine, dedicated server - Client control/state for running. * - ``cl_serverloadgametype`` - ``empty string`` - ``ROM`` - No - cgame module, client engine - Client control/state for serverloadgametype. * - ``cl_serverloadmap`` - ``empty string`` - ``ROM`` - No - cgame module, client engine - Client control/state for serverloadmap. * - ``cl_serverloadwaiting`` - ``0`` - ``ROM`` - No - cgame module, client engine - Client control/state for serverloadwaiting. * - ``cl_serverStatusResendTime`` - ``750`` - — - No - client engine - Client control/state for server status resend time. * - ``cl_showmouserate`` - ``0`` - — - No - client engine - Client control/state for showmouserate. * - ``cl_shownet`` - ``0`` - ``TEMP`` - No - client engine, dedicated server - Client control/state for shownet. * - ``cl_shownuments`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for shownuments. * - ``cl_showSend`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for show send. * - ``cl_showServerCommands`` - ``0`` - — - No - client engine - Client control/state for show server commands. * - ``cl_showTimeDelta`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for show time delta. * - ``cl_stance`` - ``0`` - ``TEMP`` - No - cgame module, client engine - Client control/state for stance. * - ``cl_stanceTemp`` - ``0`` - ``TEMP`` - No - cgame module, client engine - Client control/state for stance temp. * - ``cl_timeNudge`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for time nudge. * - ``cl_timeout`` - ``200`` - — - No - client engine - Client control/state for timeout. * - ``cl_updateavailable`` - ``0`` - ``ROM`` - No - client engine - Client control/state for updateavailable. * - ``cl_updatefiles`` - ``empty string`` - ``ROM`` - No - client engine - Client control/state for updatefiles. * - ``cl_updateoldversion`` - ``empty string`` - ``ROM`` - No - client engine - Client control/state for updateoldversion. * - ``cl_updateversion`` - ``empty string`` - ``ROM`` - No - client engine - Client control/state for updateversion. * - ``cl_viewPitchCompensate`` - ``0`` - ``ROM`` - No - client engine - Client control/state for view pitch compensate. * - ``cl_viewYawCompensate`` - ``0`` - ``ROM`` - No - client engine - Client control/state for view yaw compensate. * - ``cl_visibleClients`` - ``0`` - ``TEMP`` - No - client engine - Client control/state for visible clients. * - ``cl_waitForFire`` - ``0`` - ``ROM`` - No - cgame module, client engine - Client control/state for wait for fire. * - ``cl_wwwDownload`` - ``1`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Client control/state for www download. * - ``cl_xmodelcheck`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine, server engine - Client control/state for xmodelcheck. * - ``cl_yawspeed`` - ``140`` - ``ARCHIVE`` - No - client engine - Client control/state for yawspeed. * - ``sensitivity`` - ``5`` - ``ARCHIVE`` - No - client engine - Engine or module control/state for sensitivity. * - ``timedemo`` - ``0`` - — - No - client engine - Engine or module control/state for timedemo. Renderer and video ------------------ .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``outsideMapEnts`` - ``0`` - ``CHEAT`` - Yes - renderer - Engine or module control/state for outside map ents. * - ``r_allowSoftwareGL`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for allow software gl. * - ``r_arb_texture_cube_map`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb texture cube map. * - ``r_arb_texture_env_add`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb texture env add. * - ``r_arb_texture_env_combine`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb texture env combine. * - ``r_arb_texture_env_dot3`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb texture env dot3. * - ``r_arb_vertex_buffer_object`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb vertex buffer object. * - ``r_arb_vertex_program`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for arb vertex program. * - ``r_ati_element_array`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ati element array. * - ``r_ati_fragment_shader`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ati fragment shader. * - ``r_ati_fsaa_samples`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ati fsaa samples. * - ``r_ati_pntriangles`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for ati pntriangles. * - ``r_ati_truform_normalmode`` - ``QUADRATIC`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ati truform normalmode. * - ``r_ati_truform_pointmode`` - ``CUBIC`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ati truform pointmode. * - ``r_ati_truform_tess`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ati truform tess. * - ``r_ati_vertex_array_object`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ati vertex array object. * - ``r_clear`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for clear. * - ``r_colorbits`` - ``32`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for colorbits. * - ``r_colorMipLevels`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - renderer - Renderer control/state for color mip levels. * - ``r_cullBModels`` - ``1`` - — - No - renderer - Renderer control/state for cull bmodels. * - ``r_cullXModels`` - ``1`` - — - No - renderer - Renderer control/state for cull xmodels. * - ``r_customaspect`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for customaspect. * - ``r_customheight`` - ``1024`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for customheight. * - ``r_customwidth`` - ``1600`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for customwidth. * - ``r_debugEntLight`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for debug ent light. * - ``r_debugGLErrors`` - ``0`` - — - No - renderer - Renderer control/state for debug glerrors. * - ``r_debugOptModel`` - ``0`` - — - No - renderer - Renderer control/state for debug opt model. * - ``r_debugOptTex`` - ``0`` - — - No - renderer - Renderer control/state for debug opt tex. * - ``r_debugSort`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for debug sort. * - ``r_depthbits`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for depthbits. * - ``r_detailtextures`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for detailtextures. * - ``r_diffuseSunQuality`` - ``2`` - ``ARCHIVE`` - No - renderer - Renderer control/state for diffuse sun quality. * - ``r_diffuseSunSteps`` - ``3`` - ``ARCHIVE`` - No - renderer - Renderer control/state for diffuse sun steps. * - ``r_displayRefresh`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for display refresh. * - ``r_dlightQuality`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for dlight quality. * - ``r_dlightRadius`` - ``0.1124278`` - — - No - renderer - Renderer control/state for dlight radius. * - ``r_dlightShift`` - ``0.3162278`` - — - No - renderer - Renderer control/state for dlight shift. * - ``r_drawBModels`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for draw bmodels. * - ``r_drawBuffer`` - ``GL_BACK`` - ``CHEAT`` - Yes - renderer - Renderer control/state for draw buffer. * - ``r_drawentities`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for drawentities. * - ``r_drawSModels`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for draw smodels. * - ``r_drawSun`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for draw sun. * - ``r_drawworld`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for drawworld. * - ``r_drawXModels`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for draw xmodels. * - ``r_dynamiclight`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for dynamiclight. * - ``r_entFullbright`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for ent fullbright. * - ``r_entLightCutoff`` - ``0.2`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ent light cutoff. * - ``r_entMinLight`` - ``.15`` - ``CHEAT`` - Yes - renderer - Renderer control/state for ent min light. * - ``r_errorOnConflicts`` - ``1`` - — - No - renderer - Renderer control/state for error on conflicts. * - ``r_ext_compiled_vertex_array`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ext compiled vertex array. * - ``r_ext_draw_range_elements`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ext draw range elements. * - ``r_ext_rescale_normal`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for ext rescale normal. * - ``r_ext_texture_filter_anisotropic`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ext texture filter anisotropic. * - ``r_fastsky`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for fastsky. * - ``r_finish`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for finish. * - ``r_flareFadeIn`` - ``.2`` - ``CHEAT`` - Yes - renderer - Renderer control/state for flare fade in. * - ``r_flareFadeOut`` - ``.2`` - ``CHEAT`` - Yes - renderer - Renderer control/state for flare fade out. * - ``r_flares`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for flares. * - ``r_flareSize`` - ``96`` - ``CHEAT`` - Yes - renderer - Renderer control/state for flare size. * - ``r_fog`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for fog. * - ``r_fullbright`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - renderer - Renderer control/state for fullbright. * - ``r_fullscreen`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - client engine, renderer - Selects fullscreen presentation and latches until renderer restart. * - ``r_gamma`` - ``1.0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for gamma. * - ``r_graymap`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - renderer - Renderer control/state for graymap. * - ``r_highLodDist`` - ``-1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for high lod dist. * - ``r_ignore`` - ``1`` - — - No - renderer - Renderer control/state for ignore. * - ``r_ignoreGLErrors`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for ignore glerrors. * - ``r_ignorehwgamma`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for ignorehwgamma. * - ``r_inGameVideo`` - ``1`` - ``ARCHIVE`` - No - client engine, renderer - Renderer control/state for in game video. * - ``r_intensity`` - ``1`` - ``LATCH``, ``CHEAT`` - Yes - renderer - Renderer control/state for intensity. * - ``r_lastValidRenderer`` - ``(uninitialized)`` - ``ARCHIVE`` - No - renderer - Renderer control/state for last valid renderer. * - ``r_lightmap`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for lightmap. * - ``r_LightScale`` - ``1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for light scale. * - ``r_lockpvs`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for lockpvs. * - ``r_lodbias`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for lodbias. * - ``r_lodscale`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for lodscale. * - ``r_lodViewDist`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for lod view dist. * - ``r_logFile`` - ``0`` - — - No - renderer - Renderer control/state for log file. * - ``r_lowLodDist`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for low lod dist. * - ``r_maxActiveTextures`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for max active textures. * - ``r_maxEntLights`` - ``8`` - ``ARCHIVE`` - No - renderer - Renderer control/state for max ent lights. * - ``r_maxpolys`` - ``va("%d", R_DEFAULT_MAX_POLYS)`` - — - No - renderer - Renderer control/state for maxpolys. * - ``r_maxpolyverts`` - ``va("%d", R_DEFAULT_MAX_POLYVERTS)`` - — - No - renderer - Renderer control/state for maxpolyverts. * - ``r_maxTextureSize`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for max texture size. * - ``r_measureOverdraw`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for measure overdraw. * - ``r_mediumLodDist`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for medium lod dist. * - ``r_mem_agp`` - ``8`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for mem agp. * - ``r_mem_backend`` - ``0.5`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for mem backend. * - ``r_mem_manual`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for mem manual. * - ``r_mem_video`` - ``2`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for mem video. * - ``r_minEntLightIntensity`` - ``0.02`` - ``ARCHIVE``, ``CHEAT`` - Yes - renderer - Renderer control/state for min ent light intensity. * - ``r_mode`` - ``3`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Selects a predefined video mode. * - ``r_nobind`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for nobind. * - ``r_nocull`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for nocull. * - ``r_noportals`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for noportals. * - ``r_norefresh`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for norefresh. * - ``r_nv_fence`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for nv fence. * - ``r_nv_fog_available`` - ``1`` - ``ROM`` - No - renderer - Renderer control/state for nv fog available. * - ``r_nv_fog_dist`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for nv fog dist. * - ``r_nv_fogdist_mode`` - ``GL_EYE_RADIAL_NV`` - ``ARCHIVE`` - No - renderer - Renderer control/state for nv fogdist mode. * - ``r_nv_register_combiners`` - ``2`` - ``LATCH`` - No - renderer - Renderer control/state for nv register combiners. * - ``r_nv_texture_shader`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for nv texture shader. * - ``r_nv_vertex_array_range`` - ``2`` - ``LATCH`` - No - renderer - Renderer control/state for nv vertex array range. * - ``r_offsetfactor`` - ``-1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for offsetfactor. * - ``r_offsetunits`` - ``-2`` - ``CHEAT`` - Yes - renderer - Renderer control/state for offsetunits. * - ``r_optimize`` - ``1`` - ``LATCH`` - No - cgame module, renderer - Renderer control/state for optimize. * - ``r_optimizeBackend`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for optimize backend. * - ``r_optimizeSModels`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for optimize smodels. * - ``r_optimizeTextures`` - ``2`` - ``LATCH`` - No - renderer - Renderer control/state for optimize textures. * - ``r_optimizeWorld`` - ``1`` - ``LATCH`` - No - renderer - Renderer control/state for optimize world. * - ``r_optimizeXModels`` - ``1`` (cgame module); ``100`` (renderer) - ``LATCH`` - No - cgame module, renderer - Renderer control/state for optimize xmodels. * - ``r_overBrightBits`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for over bright bits. * - ``r_picmip`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for picmip. * - ``r_picmip2`` - ``2`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for picmip2. * - ``r_portalbevels`` - ``0.7`` - ``ARCHIVE`` - No - renderer - Renderer control/state for portalbevels. * - ``r_portalOnly`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for portal only. * - ``r_primitives`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for primitives. * - ``r_printShaders`` - ``0`` - — - No - renderer - Renderer control/state for print shaders. * - ``r_profileDrawElements`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for profile draw elements. * - ``r_railCoreWidth`` - ``1`` - ``ARCHIVE`` - No - renderer - Renderer control/state for rail core width. * - ``r_railSegmentLength`` - ``32`` - ``ARCHIVE`` - No - renderer - Renderer control/state for rail segment length. * - ``r_railWidth`` - ``16`` - ``ARCHIVE`` - No - renderer - Renderer control/state for rail width. * - ``r_saveFontData`` - ``0`` - — - No - renderer - Renderer control/state for save font data. * - ``r_showaabbtrees`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showaabbtrees. * - ``r_showCullBModels`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for show cull bmodels. * - ``r_showCullSModels`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for show cull smodels. * - ``r_showCullXModels`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for show cull xmodels. * - ``r_showImages`` - ``0`` - ``TEMP`` - No - renderer - Renderer control/state for show images. * - ``r_showLeafLights`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for show leaf lights. * - ``r_shownormals`` - ``empty string`` - ``CHEAT`` - Yes - renderer - Renderer control/state for shownormals. * - ``r_showportals`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showportals. * - ``r_showsky`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showsky. * - ``r_showsurfcounts`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showsurfcounts. * - ``r_showtricounts`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showtricounts. * - ``r_showtris`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for showtris. * - ``r_simpleMipMaps`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for simple mip maps. * - ``r_singlecell`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for singlecell. * - ``r_singleShader`` - ``0`` - ``LATCH``, ``CHEAT`` - Yes - renderer - Renderer control/state for single shader. * - ``r_skip_auto_config`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for skip auto config. * - ``r_skipBackEnd`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for skip back end. * - ``r_smc_enable`` - ``1`` - — - No - renderer - Renderer control/state for smc enable. * - ``r_speeds`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for speeds. * - ``r_stencilbits`` - ``8`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for stencilbits. * - ``r_subdivisions`` - ``not statically registered`` - — - No - UI module - Receives the UI-selected curved-surface subdivision value. * - ``r_sunblind_fadein`` - ``.5`` - — - No - renderer - Renderer control/state for sunblind fadein. * - ``r_sunblind_fadeout`` - ``3`` - — - No - renderer - Renderer control/state for sunblind fadeout. * - ``r_sunblind_max_angle`` - ``5`` - — - No - renderer - Renderer control/state for sunblind max angle. * - ``r_sunblind_max_darken`` - ``.75`` - — - No - renderer - Renderer control/state for sunblind max darken. * - ``r_sunblind_min_angle`` - ``30`` - — - No - renderer - Renderer control/state for sunblind min angle. * - ``r_sunflare_fadein`` - ``1`` - — - No - renderer - Renderer control/state for sunflare fadein. * - ``r_sunflare_fadeout`` - ``1`` - — - No - renderer - Renderer control/state for sunflare fadeout. * - ``r_sunflare_max_alpha`` - ``1`` - — - No - renderer - Renderer control/state for sunflare max alpha. * - ``r_sunflare_max_angle`` - ``2`` - — - No - renderer - Renderer control/state for sunflare max angle. * - ``r_sunflare_max_size`` - ``2500`` - — - No - renderer - Renderer control/state for sunflare max size. * - ``r_sunflare_min_angle`` - ``45`` - — - No - renderer - Renderer control/state for sunflare min angle. * - ``r_sunflare_min_size`` - ``0`` - — - No - renderer - Renderer control/state for sunflare min size. * - ``r_sunflare_shader`` - ``sunFlareShader`` - — - No - renderer - Renderer control/state for sunflare shader. * - ``r_sunglare_fadein`` - ``.5`` - — - No - renderer - Renderer control/state for sunglare fadein. * - ``r_sunglare_fadeout`` - ``3`` - — - No - renderer - Renderer control/state for sunglare fadeout. * - ``r_sunglare_max_angle`` - ``5`` - — - No - renderer - Renderer control/state for sunglare max angle. * - ``r_sunglare_max_lighten`` - ``.75`` - — - No - renderer - Renderer control/state for sunglare max lighten. * - ``r_sunglare_min_angle`` - ``30`` - — - No - renderer - Renderer control/state for sunglare min angle. * - ``r_sunsprite_shader`` - ``sun`` - — - No - renderer - Renderer control/state for sunsprite shader. * - ``r_sunsprite_size`` - ``16`` - — - No - renderer - Renderer control/state for sunsprite size. * - ``r_suntest`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for suntest. * - ``r_swapDelay`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for swap delay. * - ``r_swapInterval`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for swap interval. * - ``r_texturebits`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for texturebits. * - ``r_textureMode`` - ``GL_LINEAR_MIPMAP_NEAREST`` - ``ARCHIVE`` - No - renderer - Renderer control/state for texture mode. * - ``r_uifullscreen`` - ``0`` - — - No - renderer - Renderer control/state for uifullscreen. * - ``r_vbo_interleave`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for vbo interleave. * - ``r_vbo_paranoia`` - ``0`` - ``ARCHIVE`` - No - renderer - Renderer control/state for vbo paranoia. * - ``r_vbo_smc_static_draw`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for vbo smc static draw. * - ``r_vbo_stream_draw`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - renderer - Renderer control/state for vbo stream draw. * - ``r_vc_compile`` - ``0`` - ``LATCH`` - No - client engine, dedicated server, renderer, sound - Renderer control/state for vc compile. * - ``r_vc_makelog`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for vc makelog. * - ``r_vc_showlog`` - ``0`` - — - No - renderer - Renderer control/state for vc showlog. * - ``r_verbose`` - ``0`` - — - No - renderer - Renderer control/state for verbose. * - ``r_weightMipMaps`` - ``0`` - ``LATCH`` - No - renderer - Renderer control/state for weight mip maps. * - ``r_xdebug`` - ``empty string`` - ``CHEAT`` - Yes - renderer - Renderer control/state for xdebug. * - ``r_zfar`` - ``0`` - ``CHEAT`` - Yes - renderer - Renderer control/state for zfar. * - ``r_znear`` - ``4`` - ``CHEAT`` - Yes - renderer - Renderer control/state for znear. * - ``r_znear_depthhack`` - ``0.1`` - ``CHEAT`` - Yes - renderer - Renderer control/state for znear depthhack. * - ``vid_xpos`` - ``0`` (renderer); ``3`` (client engine) - ``ARCHIVE`` - No - client engine, renderer - Engine or module control/state for vid xpos. * - ``vid_ypos`` - ``0`` (renderer); ``22`` (client engine) - ``ARCHIVE`` - No - client engine, renderer - Engine or module control/state for vid ypos. * - ``win_allowalttab`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - client engine - Engine or module control/state for win allowalttab. * - ``win_hinstance`` - ``empty string`` (renderer); ``va("%" PRIuPTR, (uintptr_t)sysApplicationInstance)`` (client engine); ``va("%i", (int32_t)(uintptr_t)sysApplicationInstance)`` (client engine) - ``ROM`` - No - client engine, renderer - Engine or module control/state for win hinstance. * - ``win_wndproc`` - ``empty string`` (renderer); ``va("%" PRIuPTR, windowProcedureAddress)`` (client engine); ``va("%i", (int32_t)windowProcedureAddress)`` (client engine) - ``ROM`` - No - client engine, renderer - Engine or module control/state for win wndproc. Client game ----------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``cg_animState`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for anim state. * - ``cg_announcerSounds`` - ``1`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for announcer sounds. * - ``cg_atmos`` - ``-1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for atmos. * - ``cg_atmosDense`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for atmos dense. * - ``cg_autodemo`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for autodemo. * - ``cg_autoscreenshot`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for autoscreenshot. * - ``cg_blood`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for blood. * - ``cg_bobAmplitudeDucked`` - ``0.0075`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Client-game control/state for bob amplitude ducked. * - ``cg_bobAmplitudeProne`` - ``0.03`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Client-game control/state for bob amplitude prone. * - ``cg_bobAmplitudeStanding`` - ``0.007`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Client-game control/state for bob amplitude standing. * - ``cg_bobMax`` - ``8`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Client-game control/state for bob max. * - ``cg_brass`` - ``1`` - ``ARCHIVE`` - No - UI module, cgame module - Client-game control/state for brass. * - ``cg_centertime`` - ``5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for centertime. * - ``cg_chatHeight`` - ``8`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for chat height. * - ``cg_chatTime`` - ``12000`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for chat time. * - ``cg_crosshairAlpha`` - ``1.0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for crosshair alpha. * - ``cg_crosshairAlphaMin`` - ``0.7`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for crosshair alpha min. * - ``cg_crosshairDynamic`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for crosshair dynamic. * - ``cg_crosshairNoGun`` - ``gfx/reticle/hud@center_ads.tga`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for crosshair no gun. * - ``cg_crosshairSize`` - ``48`` - ``ARCHIVE`` - No - client engine - Client-game control/state for crosshair size. * - ``cg_currentSelectedPlayer`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for current selected player. * - ``cg_currentSelectedPlayerName`` - ``empty string`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for current selected player name. * - ``cg_cursorHints`` - ``3`` (cgame module); ``4`` (client engine) - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for cursor hints. * - ``cg_deadbodyque`` - ``32`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for deadbodyque. * - ``cg_debuganim`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for debuganim. * - ``cg_debugevents`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for debugevents. * - ``cg_debugposition`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for debugposition. * - ``cg_debugProneCheck`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for debug prone check. * - ``cg_debugProneCheckDepthCheck`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for debug prone check depth check. * - ``cg_descriptiveText`` - ``1`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for descriptive text. * - ``cg_draw2D`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for draw2 d. * - ``cg_drawCompass`` - ``1`` - ``ARCHIVE`` - No - client engine - Client-game control/state for draw compass. * - ``cg_drawCrosshair`` - ``1`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for draw crosshair. * - ``cg_drawCrosshairNames`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw crosshair names. * - ``cg_drawCrosshairPickups`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw crosshair pickups. * - ``cg_drawFPS`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw fps. * - ``cg_drawGun`` - ``1`` - ``ARCHIVE``, ``CHEAT`` - Yes - cgame module, client engine - Client-game control/state for draw gun. * - ``cg_drawNotifyText`` - ``1`` - ``ARCHIVE`` - No - client engine - Client-game control/state for draw notify text. * - ``cg_drawRewards`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw rewards. * - ``cg_drawScriptUsage`` - ``0`` - — - No - cgame module - Client-game control/state for draw script usage. * - ``cg_drawShader`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for draw shader. * - ``cg_drawSnapshot`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw snapshot. * - ``cg_drawSoundOverlay`` - ``0`` - — - No - cgame module - Client-game control/state for draw sound overlay. * - ``cg_drawStatus`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for draw status. * - ``cg_drawTeamOverlay`` - ``2`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for draw team overlay. * - ``cg_dumpAnims`` - ``-1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for dump anims. * - ``cg_errordecay`` - ``100`` - — - No - cgame module - Client-game control/state for errordecay. * - ``cg_footsteps`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for footsteps. * - ``cg_fov`` - ``80`` - ``ARCHIVE``, ``CHEAT`` - Yes - cgame module - Controls the client-game field of view. * - ``cg_gameBoldMessageWidth`` - ``60`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for game bold message width. * - ``cg_gameMessageWidth`` - ``70`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for game message width. * - ``cg_gun_move_f`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun move f. * - ``cg_gun_move_minspeed`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun move minspeed. * - ``cg_gun_move_r`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun move r. * - ``cg_gun_move_rate`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun move rate. * - ``cg_gun_move_u`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun move u. * - ``cg_gun_ofs_f`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun ofs f. * - ``cg_gun_ofs_r`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun ofs r. * - ``cg_gun_ofs_u`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun ofs u. * - ``cg_gunX`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun x. * - ``cg_gunY`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun y. * - ``cg_gunZ`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for gun z. * - ``cg_hintFadeTime`` - ``100`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hint fade time. * - ``cg_hudAlpha`` - ``1.0`` - ``ARCHIVE`` - No - UI module, cgame module - Client-game control/state for hud alpha. * - ``cg_hudCompassMaxRange`` - ``1024`` - ``SYSTEMINFO``, ``ROM`` - No - cgame module - Client-game control/state for hud compass max range. * - ``cg_hudCompassMinRadius`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud compass min radius. * - ``cg_hudCompassMinRange`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud compass min range. * - ``cg_hudCompassSize`` - ``1.0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud compass size. * - ``cg_hudCompassSpringyPointers`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud compass springy pointers. * - ``cg_hudDamageIconHeight`` - ``64`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud damage icon height. * - ``cg_hudDamageIconInScope`` - ``0`` - ``ARCHIVE``, ``CHEAT`` - Yes - cgame module - Client-game control/state for hud damage icon in scope. * - ``cg_hudDamageIconOffset`` - ``32`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud damage icon offset. * - ``cg_hudDamageIconTime`` - ``2000`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud damage icon time. * - ``cg_hudDamageIconWidth`` - ``128`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud damage icon width. * - ``cg_hudFiles`` - ``ui_mp/hud.txt`` - — - No - cgame module - Client-game control/state for hud files. * - ``cg_hudObjectiveMaxHeight`` - ``70`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud objective max height. * - ``cg_hudObjectiveMaxRange`` - ``2048`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud objective max range. * - ``cg_hudObjectiveMinAlpha`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud objective min alpha. * - ``cg_hudObjectiveMinHeight`` - ``-70`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud objective min height. * - ``cg_hudStanceFlash_b`` - ``0.3`` - — - No - cgame module - Client-game control/state for hud stance flash b. * - ``cg_hudStanceFlash_g`` - ``1.0`` - — - No - cgame module - Client-game control/state for hud stance flash g. * - ``cg_hudStanceFlash_r`` - ``1.0`` - — - No - cgame module - Client-game control/state for hud stance flash r. * - ``cg_hudStanceHintPrints`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for hud stance hint prints. * - ``cg_ignore`` - ``0`` - — - No - cgame module - Client-game control/state for ignore. * - ``cg_lagometer`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for lagometer. * - ``cg_letterbox`` - ``0`` - ``TEMP`` - No - cgame module - Client-game control/state for letterbox. * - ``cg_marks`` - ``1`` - ``ARCHIVE`` - No - UI module, cgame module - Client-game control/state for marks. * - ``cg_noplayeranims`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for noplayeranims. * - ``cg_nopredict`` - ``0`` - — - No - cgame module - Client-game control/state for nopredict. * - ``cg_norender`` - ``0`` - — - No - cgame module - Client-game control/state for norender. * - ``cg_noTaunt`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for no taunt. * - ``cg_noVoiceChats`` - ``0`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for no voice chats. * - ``cg_noVoiceText`` - ``0`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for no voice text. * - ``cg_objectiveText`` - ``empty string`` - — - No - cgame module - Client-game control/state for objective text. * - ``cg_predictItems`` - ``1`` - ``ARCHIVE``, ``USERINFO`` - No - cgame module, client engine - Client-game control/state for predict items. * - ``cg_railTrailTime`` - ``400`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for rail trail time. * - ``cg_scoreboardScrollStep`` - ``3`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for scoreboard scroll step. * - ``cg_selectedPlayer`` - ``0`` - ``ARCHIVE`` - No - UI module - Client-game control/state for selected player. * - ``cg_shadows`` - ``0`` - ``ARCHIVE``, ``CHEAT`` - Yes - cgame module, renderer - Client-game control/state for shadows. * - ``cg_shock_mouse`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock mouse. * - ``cg_shock_mouse_fadeTime`` - ``2`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock mouse fade time. * - ``cg_shock_mouse_maxpitchspeed`` - ``90`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock mouse maxpitchspeed. * - ``cg_shock_mouse_maxyawspeed`` - ``90`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock mouse maxyawspeed. * - ``cg_shock_mouse_sensitivityscale`` - ``0.5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock mouse sensitivityscale. * - ``cg_shock_screenBlendFadeTime`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock screen blend fade time. * - ``cg_shock_screenBlendTime`` - ``0.4`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock screen blend time. * - ``cg_shock_sound`` - ``1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound. * - ``cg_shock_soundFadeInTime`` - ``0.25`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound fade in time. * - ``cg_shock_soundFadeOutTime`` - ``2.5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound fade out time. * - ``cg_shock_soundLoopEndDelay`` - ``-3.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound loop end delay. * - ``cg_shock_soundLoopFadeTime`` - ``1.5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound loop fade time. * - ``cg_shock_soundModEndDelay`` - ``2`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound mod end delay. * - ``cg_shock_soundRoomType`` - ``underwater`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound room type. * - ``cg_shock_soundWetLevel`` - ``0.5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock sound wet level. * - ``cg_shock_viewKickPeriod`` - ``.75`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock view kick period. * - ``cg_shock_viewKickRadius`` - ``.05`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock view kick radius. * - ``cg_shock_volume_announcer`` - ``1.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume announcer. * - ``cg_shock_volume_auto`` - ``0.1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume auto. * - ``cg_shock_volume_body`` - ``0.1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume body. * - ``cg_shock_volume_item`` - ``0.1`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume item. * - ``cg_shock_volume_local`` - ``1.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume local. * - ``cg_shock_volume_menu`` - ``1.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume menu. * - ``cg_shock_volume_music`` - ``1.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume music. * - ``cg_shock_volume_shellshock`` - ``1.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume shellshock. * - ``cg_shock_volume_voice`` - ``0.2`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume voice. * - ``cg_shock_volume_weapon`` - ``0.5`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for shock volume weapon. * - ``cg_showdemoname`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for showdemoname. * - ``cg_showmiss`` - ``0`` - — - No - cgame module - Client-game control/state for showmiss. * - ``cg_skybox`` - ``1`` - ``CHEAT`` - Yes - cgame module, renderer - Client-game control/state for skybox. * - ``cg_stats`` - ``0`` - — - No - cgame module - Client-game control/state for stats. * - ``cg_stereoSeparation`` - ``0.4`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for stereo separation. * - ``cg_subtitleMinTime`` - ``3`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for subtitle min time. * - ``cg_subtitles`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for subtitles. * - ``cg_subtitleWidth`` - ``80`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for subtitle width. * - ``cg_teamChatsOnly`` - ``0`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for team chats only. * - ``cg_thirdPerson`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for third person. * - ``cg_thirdPersonAngle`` - ``0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for third person angle. * - ``cg_thirdPersonRange`` - ``120`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for third person range. * - ``cg_tracerchance`` - ``0.4`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerchance. * - ``cg_tracerchancelmg`` - ``0.7`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerchancelmg. * - ``cg_tracerlength`` - ``160`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerlength. * - ``cg_tracerlengthlmg`` - ``220`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerlengthlmg. * - ``cg_tracernightscale`` - ``5.0`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracernightscale. * - ``cg_tracerSpeed`` - ``4500`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracer speed. * - ``cg_tracerwidth`` - ``0.8`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerwidth. * - ``cg_tracerwidthlmg`` - ``1.6`` - ``CHEAT`` - Yes - cgame module - Client-game control/state for tracerwidthlmg. * - ``cg_vehicletrails`` - ``1`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for vehicletrails. * - ``cg_viewsize`` - ``100`` - ``ARCHIVE`` - No - cgame module, client engine - Controls the rendered view size percentage. * - ``cg_voiceSpriteTime`` - ``6000`` - ``ARCHIVE`` - No - cgame module, client engine - Client-game control/state for voice sprite time. * - ``cg_weaponCycleDelay`` - ``0`` - ``ARCHIVE`` - No - cgame module - Client-game control/state for weapon cycle delay. * - ``cg_weaponSelect`` - ``0`` - ``ROM`` - No - cgame module - Client-game control/state for weapon select. User interface -------------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``server1`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server1. * - ``server10`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server10. * - ``server11`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server11. * - ``server12`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server12. * - ``server13`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server13. * - ``server14`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server14. * - ``server15`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server15. * - ``server16`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server16. * - ``server2`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server2. * - ``server3`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server3. * - ``server4`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server4. * - ``server5`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server5. * - ``server6`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server6. * - ``server7`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server7. * - ``server8`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server8. * - ``server9`` - ``empty string`` - ``ARCHIVE`` - No - UI module - Engine or module control/state for server9. * - ``ui_allowVote`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote. * - ``ui_allowVoteClientKick`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote client kick. * - ``ui_allowVoteDrawFriend`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote draw friend. * - ``ui_allowVoteFriendlyFire`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote friendly fire. * - ``ui_allowVoteGameType`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote game type. * - ``ui_allowVoteKick`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote kick. * - ``ui_allowVoteKillCam`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote kill cam. * - ``ui_allowVoteMap`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote map. * - ``ui_allowVoteMapRestart`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote map restart. * - ``ui_allowVoteMapRotate`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote map rotate. * - ``ui_allowVoteTempBanClient`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote temp ban client. * - ``ui_allowVoteTempBanUser`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote temp ban user. * - ``ui_allowVoteTypeMap`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for allow vote type map. * - ``ui_bigFont`` - ``0.4`` - ``ARCHIVE`` - No - UI module - UI control/state for big font. * - ``ui_browserFriendlyfire`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser friendlyfire. * - ``ui_browserGameType`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for browser game type. * - ``ui_browserKillcam`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser killcam. * - ``ui_browserMaster`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for browser master. * - ``ui_browserMod`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser mod. * - ``ui_browserShowDedicated`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show dedicated. * - ``ui_browserShowEmpty`` - ``1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show empty. * - ``ui_browserShowFull`` - ``1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show full. * - ``ui_browserShowJeeps`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show jeeps. * - ``ui_browserShowNoPassword`` - ``1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show no password. * - ``ui_browserShowPassword`` - ``1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show password. * - ``ui_browserShowPunkBuster`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show punk buster. * - ``ui_browserShowPure`` - ``1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show pure. * - ``ui_browserShowTanks`` - ``-1`` - ``ARCHIVE`` - No - UI module - UI control/state for browser show tanks. * - ``ui_browserSortKey`` - ``4`` - ``ARCHIVE`` - No - UI module - UI control/state for browser sort key. * - ``ui_cdkeychecked`` - ``0`` - ``ROM`` - No - UI module - UI control/state for cdkeychecked. * - ``ui_cdkeyvalid`` - ``not statically registered`` - — - No - UI module - UI message state describing CD-key validation. * - ``ui_cmd`` - ``empty string`` - — - No - UI module - UI control/state for cmd. * - ``ui_currentMap`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for current map. * - ``ui_currentNetMap`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for current net map. * - ``ui_dedicated`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for dedicated. * - ``ui_dl_running`` - ``not statically registered`` - — - No - UI module, client engine - UI-visible download-running state. * - ``ui_drawfriend`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for drawfriend. * - ``ui_extraBigFont`` - ``0.55`` - ``ARCHIVE`` - No - UI module - UI control/state for extra big font. * - ``ui_favorite_message`` - ``not statically registered`` - — - No - UI module - UI message state for add-to-favorites results. * - ``ui_findPlayer`` - ``not statically registered`` - — - No - UI module - UI search string used by the find-player list. * - ``ui_friendlyfire`` - ``0`` - ``SYSTEMINFO`` - No - game module - UI control/state for friendlyfire. * - ``ui_gametype`` - ``3`` - ``ARCHIVE`` - No - UI module - UI control/state for gametype. * - ``ui_isSpectator`` - ``1`` - — - No - UI module - UI control/state for is spectator. * - ``ui_joinGametype`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for join gametype. * - ``ui_killcam`` - ``1`` - ``SYSTEMINFO`` - No - game module - UI control/state for killcam. * - ``ui_language`` - ``not statically registered`` - — - No - UI module - UI-selected language value. * - ``ui_languagechanged`` - ``not statically registered`` - — - No - UI module - UI flag indicating that selected and client languages differ. * - ``ui_mapIndex`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for map index. * - ``ui_menuFiles`` - ``ui_mp/menus.txt`` - — - No - UI module - UI control/state for menu files. * - ``ui_mousePitch`` - ``not statically registered`` - — - No - UI module - UI mirror of whether mouse pitch is inverted. * - ``ui_multiplayer`` - ``1`` - ``ROM`` - No - UI module - UI control/state for multiplayer. * - ``ui_Name`` - ``not statically registered`` - — - No - UI module - UI mirror of the player ``name`` cvar. * - ``ui_netGametype`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for net gametype. * - ``ui_netGametypeName`` - ``empty string`` - ``ARCHIVE`` - No - UI module - UI control/state for net gametype name. * - ``ui_netSource`` - ``0`` - ``ARCHIVE`` - No - UI module - UI control/state for net source. * - ``ui_newScriptMenu`` - ``empty string`` - ``ROM`` - No - UI module - UI control/state for new script menu. * - ``ui_newScriptMenuIndex`` - ``-1`` - ``ROM`` - No - UI module - UI control/state for new script menu index. * - ``ui_scriptMenu`` - ``empty string`` - ``ROM`` - No - UI module - UI control/state for script menu. * - ``ui_scriptMenuAllowResponse`` - ``1`` - ``ROM`` - No - UI module - UI control/state for script menu allow response. * - ``ui_scriptMenuIndex`` - ``-1`` - ``ROM`` - No - UI module - UI control/state for script menu index. * - ``ui_serverStatusTimeOut`` - ``7000`` - ``ARCHIVE`` - No - UI module - UI control/state for server status time out. * - ``ui_smallFont`` - ``0.25`` - ``ARCHIVE`` - No - UI module - UI control/state for small font. * - ``ui_timeoutBank`` - ``180000`` - ``SYSTEMINFO`` - No - game module - UI control/state for timeout bank. * - ``ui_timeoutLength`` - ``90000`` - ``SYSTEMINFO`` - No - game module - UI control/state for timeout length. * - ``ui_timeoutRecovery`` - ``10000`` - ``SYSTEMINFO`` - No - game module - UI control/state for timeout recovery. * - ``ui_timeoutsAllowed`` - ``180000`` - ``SYSTEMINFO`` - No - game module - UI control/state for timeouts allowed. * - ``ui_waitingScriptMenu`` - ``empty string`` - ``ROM`` - No - UI module - UI control/state for waiting script menu. * - ``ui_waitingScriptMenuIndex`` - ``-1`` - ``ROM`` - No - UI module - UI control/state for waiting script menu index. * - ``ui_waitingScriptMenuNoMouse`` - ``0`` - ``ROM`` - No - UI module - UI control/state for waiting script menu no mouse. Server engine ------------- .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``dedicated`` - ``0`` (client engine, game module); ``1`` (client engine); ``2`` (dedicated server) - ``LATCH``, ``ROM`` - No - client engine, dedicated server, game module - Selects client/listen/dedicated operating mode at startup. * - ``mapname`` - ``emptyString`` (game module); ``nomap`` (server engine) - ``SERVERINFO``, ``ROM`` - No - game module, server engine - Publishes the currently loaded map name. * - ``nextmap`` - ``empty string`` - ``TEMP`` - No - server engine - Engine or module control/state for nextmap. * - ``password`` - ``empty string`` - ``USERINFO`` - No - client engine - Engine or module control/state for password. * - ``rconPassword`` - ``empty string`` - ``TEMP`` - No - client engine, server engine - Remote-console password used by the client or server registration site. * - ``sv_allowAnonymous`` - ``0`` - ``SERVERINFO`` - No - server engine - Server control/state for allow anonymous. * - ``sv_allowDownload`` - ``1`` - ``ARCHIVE``, ``SYSTEMINFO`` - No - client engine, server engine - Advertises and controls server download availability. * - ``sv_cheats`` - ``0`` (client engine, common engine, renderer); ``1`` (server engine); ``empty string`` (game module) - ``SYSTEMINFO``, ``ROM`` - No - client engine, common engine, game module, renderer, server engine - Authoritative cheat-enable state. ``devmap`` forces it to 1; ordinary ``map`` forces it to 0. * - ``sv_console_lockout`` - ``0`` - ``SYSTEMINFO``, ``ROM`` - No - common engine - Locks ordinary cvar changes while a server is running. * - ``sv_disableClientConsole`` - ``0`` - ``SYSTEMINFO`` - No - server engine - Server control/state for disable client console. * - ``sv_floodProtect`` - ``1`` - ``ARCHIVE``, ``SERVERINFO`` - No - server engine - Server control/state for flood protect. * - ``sv_fps`` - ``20`` - ``TEMP`` - No - server engine - Server control/state for fps. * - ``sv_hostname`` - ``CoDHost`` - ``ARCHIVE``, ``SERVERINFO`` - No - server engine - Server control/state for hostname. * - ``sv_keywords`` - ``empty string`` - ``SERVERINFO`` - No - server engine - Server control/state for keywords. * - ``sv_kickBanTime`` - ``300`` - — - No - server engine - Server control/state for kick ban time. * - ``sv_killserver`` - ``0`` - — - No - server engine - Server control/state for killserver. * - ``sv_mapname`` - ``empty string`` - ``SERVERINFO``, ``ROM`` - No - game module - Server control/state for mapname. * - ``sv_mapRotation`` - ``empty string`` - — - No - server engine - Server control/state for map rotation. * - ``sv_mapRotationCurrent`` - ``empty string`` - — - No - server engine - Server control/state for map rotation current. * - ``sv_maxclients`` - ``20`` - ``ARCHIVE``, ``SERVERINFO``, ``LATCH`` - No - game module, server engine - Server control/state for maxclients. * - ``sv_maxPing`` - ``0`` - ``ARCHIVE``, ``SERVERINFO`` - No - server engine - Server control/state for max ping. * - ``sv_maxRate`` - ``0`` - ``ARCHIVE``, ``SERVERINFO`` - No - server engine - Server control/state for max rate. * - ``sv_minPing`` - ``0`` - ``ARCHIVE``, ``SERVERINFO`` - No - server engine - Server control/state for min ping. * - ``sv_night`` - ``0`` - ``SYSTEMINFO``, ``ROM`` - No - cgame module, game module - Server control/state for night. * - ``sv_obituary`` - ``1`` - ``SYSTEMINFO`` - No - game module - Server control/state for obituary. * - ``sv_onlyVisibleClients`` - ``0`` - — - No - server engine - Server control/state for only visible clients. * - ``sv_packet_info`` - ``0`` - — - No - server engine - Server control/state for packet info. * - ``sv_padPackets`` - ``0`` - — - No - server engine - Server control/state for pad packets. * - ``sv_pakNames`` - ``empty string`` - ``SYSTEMINFO``, ``ROM`` - No - server engine - Server control/state for pak names. * - ``sv_paks`` - ``empty string`` - ``SYSTEMINFO``, ``ROM`` - No - server engine - Server control/state for paks. * - ``sv_paused`` - ``0`` - ``ROM`` - No - client engine, dedicated server - Server control/state for paused. * - ``sv_privateClients`` - ``0`` - ``SERVERINFO`` - No - game module, server engine - Server control/state for private clients. * - ``sv_privatePassword`` - ``empty string`` - ``TEMP`` - No - server engine - Server control/state for private password. * - ``sv_punkbuster`` - ``0`` - ``ARCHIVE``, ``SERVERINFO``, ``ROM`` - No - server engine - Server control/state for punkbuster. * - ``sv_pure`` - ``1`` - ``SERVERINFO``, ``SYSTEMINFO`` - No - server engine - Server control/state for pure. * - ``sv_reconnectlimit`` - ``3`` - — - No - server engine - Server control/state for reconnectlimit. * - ``sv_referencedPakNames`` - ``empty string`` - ``SYSTEMINFO``, ``ROM`` - No - server engine - Server control/state for referenced pak names. * - ``sv_referencedPaks`` - ``empty string`` - ``SYSTEMINFO``, ``ROM`` - No - server engine - Server control/state for referenced paks. * - ``sv_running`` - ``0`` - ``ROM`` - No - client engine, dedicated server - Server control/state for running. * - ``sv_serverid`` - ``0`` - ``SYSTEMINFO``, ``ROM`` - No - server engine - Server control/state for serverid. * - ``sv_serverRestarting`` - ``not statically registered`` - — - No - server engine - Publishes the server restart-in-progress state. * - ``sv_showAverageBPS`` - ``0`` - — - No - server engine - Server control/state for show average bps. * - ``sv_showCommands`` - ``0`` - — - No - server engine - Server control/state for show commands. * - ``sv_showloss`` - ``0`` - — - No - server engine - Server control/state for showloss. * - ``sv_timeout`` - ``240`` - ``TEMP`` - No - server engine - Server control/state for timeout. * - ``sv_wwwBaseURL`` - ``empty string`` - ``ARCHIVE`` - No - server engine - Server control/state for www base url. * - ``sv_wwwDlDisconnected`` - ``0`` - ``ARCHIVE`` - No - server engine - Server control/state for www dl disconnected. * - ``sv_wwwDownload`` - ``0`` - ``ARCHIVE`` - No - server engine - Server control/state for www download. * - ``sv_zombietime`` - ``2`` - ``TEMP`` - No - server engine - Server control/state for zombietime. Gameplay and game module ------------------------ .. list-table:: :header-rows: 1 :widths: 20 18 25 8 19 30 * - Cvar - Declared default / state - Accumulated flags - Cheat - Registered/referenced by - Purpose * - ``bg_debugWeaponAnim`` - ``0`` - ``CHEAT`` - Yes - cgame module, game module - Shared gameplay control/state for debug weapon anim. * - ``bg_debugWeaponMessages`` - ``0`` - ``CHEAT`` - Yes - cgame module - Shared gameplay control/state for debug weapon messages. * - ``bg_debugWeaponState`` - ``0`` - ``CHEAT`` - Yes - cgame module, game module - Shared gameplay control/state for debug weapon state. * - ``bg_fallDamageMaxHeight`` - ``480`` - ``SYSTEMINFO``, ``CHEAT`` - Yes - cgame module, game module - Shared gameplay control/state for fall damage max height. * - ``bg_fallDamageMinHeight`` - ``256`` - ``SYSTEMINFO``, ``CHEAT`` - Yes - cgame module, game module - Shared gameplay control/state for fall damage min height. * - ``bg_foliagesnd_fastinterval`` - ``500`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for foliagesnd fastinterval. * - ``bg_foliagesnd_maxspeed`` - ``180`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for foliagesnd maxspeed. * - ``bg_foliagesnd_minspeed`` - ``40`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for foliagesnd minspeed. * - ``bg_foliagesnd_resetinterval`` - ``500`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for foliagesnd resetinterval. * - ``bg_foliagesnd_slowinterval`` - ``1500`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for foliagesnd slowinterval. * - ``bg_ladder_yawcap`` - ``100`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for ladder yawcap. * - ``bg_lmg_yawcap`` - ``55`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for lmg yawcap. * - ``bg_nofatigue`` - ``0`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - game module - Shared gameplay control/state for nofatigue. * - ``bg_prone_yawcap`` - ``85`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for prone yawcap. * - ``bg_swingSpeed`` - ``0.2`` - ``CHEAT`` - Yes - cgame module, game module - Shared gameplay control/state for swing speed. * - ``bg_viewheight_crouched`` - ``40`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for viewheight crouched. * - ``bg_viewheight_prone`` - ``11`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for viewheight prone. * - ``bg_viewheight_standing`` - ``60`` - ``CHEAT``, ``SCRIPT_MAKE_SERVERINFO`` - Yes - cgame module, game module - Shared gameplay control/state for viewheight standing. * - ``g_allowVote`` / ``g_allowvote`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote. * - ``g_allowVoteClientKick`` - ``0`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote client kick. * - ``g_allowVoteDrawFriend`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for allow vote draw friend. * - ``g_allowVoteFriendlyFire`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for allow vote friendly fire. * - ``g_allowVoteGameType`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote game type. * - ``g_allowVoteKick`` - ``0`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote kick. * - ``g_allowVoteKillCam`` - ``0`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for allow vote kill cam. * - ``g_allowVoteMap`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote map. * - ``g_allowVoteMapRestart`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote map restart. * - ``g_allowVoteMapRotate`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote map rotate. * - ``g_allowVoteTempBanClient`` - ``0`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote temp ban client. * - ``g_allowVoteTempBanUser`` - ``0`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote temp ban user. * - ``g_allowVoteTypeMap`` - ``1`` - ``ARCHIVE`` - No - UI module, game module - Game-module control/state for allow vote type map. * - ``g_arenasFile`` - ``empty string`` - ``INIT``, ``ROM`` - No - UI module - Game-module control/state for arenas file. * - ``g_autodemo`` - ``0`` - ``ARCHIVE`` - No - game module - Game-module control/state for autodemo. * - ``g_autoscreenshot`` - ``0`` - ``ARCHIVE`` - No - game module - Game-module control/state for autoscreenshot. * - ``g_banIPs`` - ``empty string`` - ``ARCHIVE`` - No - game module - Game-module control/state for ban ips. * - ``g_bounds_height_standing`` - ``70`` - ``CHEAT`` - Yes - game module - Game-module control/state for bounds height standing. * - ``g_bounds_width`` - ``30`` - ``CHEAT`` - Yes - game module - Game-module control/state for bounds width. * - ``g_complaintlimit`` - ``3`` - ``ARCHIVE`` - No - game module, server engine - Game-module control/state for complaintlimit. * - ``g_deadChat`` - ``0`` - ``ARCHIVE`` - No - game module - Game-module control/state for dead chat. * - ``g_debugAlloc`` - ``0`` - — - No - game module - Game-module control/state for debug alloc. * - ``g_debuganim`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for debuganim. * - ``g_debugBullets`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for debug bullets. * - ``g_debugDamage`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for debug damage. * - ``g_debugLocDamage`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for debug loc damage. * - ``g_debugMove`` - ``0`` - — - No - game module - Game-module control/state for debug move. * - ``g_debugProneCheck`` - ``0`` - — - No - game module - Game-module control/state for debug prone check. * - ``g_debugProneCheckDepthCheck`` - ``1`` - — - No - game module - Game-module control/state for debug prone check depth check. * - ``g_debugShowHit`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for debug show hit. * - ``g_dumpAnims`` - ``-1`` - ``CHEAT`` - Yes - game module - Game-module control/state for dump anims. * - ``g_gametype`` - ``dm`` - ``SERVERINFO``, ``LATCH`` - No - cgame module, game module, server engine - Selects the multiplayer game type. * - ``g_gravity`` - ``800`` - — - No - game module - Game-module control/state for gravity. * - ``g_inactivity`` - ``0`` - — - No - game module - Game-module control/state for inactivity. * - ``g_inactivityspectator`` - ``0`` - — - No - game module - Game-module control/state for inactivityspectator. * - ``g_intermissionDelay`` - ``1000`` - — - No - game module - Game-module control/state for intermission delay. * - ``g_knockback`` - ``1000`` - — - No - game module - Game-module control/state for knockback. * - ``g_listEntity`` - ``0`` - — - No - game module - Game-module control/state for list entity. * - ``g_log`` - ``games_mp.log`` - ``ARCHIVE`` - No - game module - Game-module control/state for log. * - ``g_logSync`` - ``0`` - ``ARCHIVE`` - No - game module - Game-module control/state for log sync. * - ``g_maxDroppedWeapons`` - ``16`` - — - No - game module - Game-module control/state for max dropped weapons. * - ``g_motd`` - ``empty string`` - — - No - game module - Game-module control/state for motd. * - ``g_no_script_spam`` - ``0`` - — - No - game module - Game-module control/state for no script spam. * - ``g_password`` - ``empty string`` - — - No - game module - Game-module control/state for password. * - ``g_ScoresBanner_Allies`` - ``gfx/hud/hud@mpflag_american.tga`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for scores banner allies. * - ``g_ScoresBanner_Axis`` - ``gfx/hud/hud@mpflag_german.tga`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for scores banner axis. * - ``g_ScoresBanner_None`` - ``gfx/hud/hud@mpflag_none.tga`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for scores banner none. * - ``g_ScoresBanner_Spectators`` - ``gfx/hud/hud@mpflag_spectator.tga`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for scores banner spectators. * - ``g_scriptMainMenu`` - ``empty string`` - — - No - game module - Game-module control/state for script main menu. * - ``g_scriptMap`` - ``empty string`` - — - No - game module - Game-module control/state for script map. * - ``g_scriptQuickMap`` - ``not statically registered`` - — - No - UI module - Names the quick-map script menu opened by the UI. * - ``g_smoothClients`` - ``1`` - — - No - game module - Game-module control/state for smooth clients. * - ``g_speed`` - ``190`` - — - No - game module - Game-module control/state for speed. * - ``g_synchronousClients`` - ``0`` - ``SYSTEMINFO`` - No - cgame module, game module - Game-module control/state for synchronous clients. * - ``g_TeamColor_Allies`` - ``0.5 0.5 1`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for team color allies. * - ``g_TeamColor_Axis`` - ``1 0.5 0.5`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for team color axis. * - ``g_TeamName_Allies`` - ``GAME_ALLIES`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for team name allies. * - ``g_TeamName_Axis`` - ``GAME_AXIS`` - ``SCRIPT_MAKE_SERVERINFO`` - No - game module - Game-module control/state for team name axis. * - ``g_timeoutBank`` - ``180000`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for timeout bank. * - ``g_timeoutlength`` - ``90000`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for timeoutlength. * - ``g_timeoutRecovery`` - ``10000`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for timeout recovery. * - ``g_timeoutsallowed`` - ``0`` - ``ARCHIVE``, ``SERVERINFO``, ``LATCH`` - No - game module - Game-module control/state for timeoutsallowed. * - ``g_tracerchance`` - ``0.4`` - ``ARCHIVE`` - No - game module - Game-module control/state for tracerchance. * - ``g_tracerchancelmg`` - ``0.7`` - ``CHEAT`` - Yes - game module - Game-module control/state for tracerchancelmg. * - ``g_useGear`` - ``1`` - ``ARCHIVE``, ``LATCH`` - No - game module - Game-module control/state for use gear. * - ``g_vehicleBurnTime`` - ``10`` - ``LATCH`` - No - game module - Game-module control/state for vehicle burn time. * - ``g_vehicleDebug`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for vehicle debug. * - ``g_vehicleDrawPath`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for vehicle draw path. * - ``g_vehicleEnableCollisionDamage`` - ``0`` - — - No - game module - Game-module control/state for vehicle enable collision damage. * - ``g_vehicleForceBulletDamage`` - ``0`` - — - No - game module - Game-module control/state for vehicle force bullet damage. * - ``g_vehicleForceGrenadeDamage`` - ``0`` - — - No - game module - Game-module control/state for vehicle force grenade damage. * - ``g_vehicleHorns`` - ``1`` - ``ARCHIVE`` - No - game module - Game-module control/state for vehicle horns. * - ``g_vehicleTexScrollScale`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for vehicle tex scroll scale. * - ``g_vehicleTrafficStressTest`` - ``0`` - ``CHEAT`` - Yes - game module - Game-module control/state for vehicle traffic stress test. * - ``g_voiceChatsAllowed`` - ``4`` - ``ARCHIVE`` - No - game module - Game-module control/state for voice chats allowed. * - ``g_weaponAmmoPools`` - ``0`` - — - No - game module - Game-module control/state for weapon ammo pools. * - ``g_weaponrespawn`` - ``5`` - — - No - game module - Game-module control/state for weaponrespawn. * - ``gamedate`` - ``Feb 10 2005`` - ``ROM`` - No - game module - Engine or module control/state for gamedate. * - ``gamename`` - ``CoD:United Offensive`` - ``SERVERINFO``, ``ROM`` - No - game module - Engine or module control/state for gamename. * - ``handicap`` - ``100`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Engine or module control/state for handicap. * - ``head`` - ``empty string`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Engine or module control/state for head. * - ``model`` - ``empty string`` - ``ARCHIVE``, ``USERINFO`` - No - client engine - Engine or module control/state for model. * - ``pmove_fixed`` - ``0`` - ``SYSTEMINFO`` - No - cgame module, game module - Selects fixed-step player movement. * - ``pmove_msec`` - ``8`` - ``SYSTEMINFO`` - No - cgame module, game module - Sets the fixed player-movement step in milliseconds. * - ``scr_allow_jeeps`` - ``1`` - ``SERVERINFO``, ``LATCH`` - No - server engine - Server game-rule control for allow jeeps. * - ``scr_allow_tanks`` - ``1`` - ``SERVERINFO``, ``LATCH`` - No - server engine - Server game-rule control for allow tanks. * - ``scr_conspeed`` - ``3`` - — - No - client engine - Server game-rule control for conspeed. * - ``scr_drawfriend`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - game module - Server game-rule control for drawfriend. * - ``scr_friendlyfire`` - ``0`` - ``ARCHIVE``, ``ROM`` - No - game module - Server game-rule control for friendlyfire. * - ``scr_killcam`` - ``1`` - ``ARCHIVE``, ``ROM`` - No - game module - Server game-rule control for killcam.