United Offensive cvar reference¶
Registry contract¶
This is the exhaustive named cvar surface recovered from the stock client,
renderer, cgame, UI, listen/dedicated server, and game module. Cvar names
are case-insensitive; g_allowVote and g_allowvote are therefore one
object even though stock modules use both spellings.
The table records declared registration defaults and also names used through
literal cvar API calls without a static registration. Those rows say
not statically registered: their initial value is supplied at runtime,
or they are expected to have been created by configuration/UI state.
When more than one stock
component registers the same cvar with different defaults, every default is
shown with its owner; the value already created first remains the reset value
unless it was only a placeholder. Flags accumulate across registrations.
Runtime-created variables from arbitrary config text, command-line +set,
or GSC setcvar/makecvarserverinfo calls cannot be enumerated statically
and are outside this registry.
The Cheat column is yes exactly when the accumulated flags contain
CVAR_CHEAT (bit 0x0200). It is not an editorial classification.
Common engine and system¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
— |
No |
client engine, dedicated server |
Publishes the runtime architecture string. |
|
|
— |
No |
client engine, dedicated server |
Common-engine control/state for anim check. |
|
|
— |
No |
UI module |
UI-side developer diagnostic input distinct from the engine’s |
|
|
|
No |
client engine, dedicated server |
Common-engine control/state for error message. |
|
|
— |
No |
cgame module, client engine, server engine |
Publishes expected map hunk use for the loading display. |
|
|
|
No |
common engine |
Common-engine control/state for hunk megs. |
|
|
|
No |
client engine, dedicated server |
Common-engine control/state for introplayed. |
|
|
— |
No |
common engine |
Runtime journal state written by safe-mode/startup handling. |
|
|
|
No |
client engine, dedicated server |
Caps client frame rate; the stock default is 85. |
|
|
|
No |
client engine, dedicated server |
Common-engine control/state for recommended set. |
|
|
— |
No |
client engine, dedicated server |
Common-engine control/state for speeds. |
|
|
— |
No |
client engine |
Common-engine control/state for statmon. |
|
|
— |
No |
client engine |
Console presentation control/state for boldgamemessagetime. |
|
|
|
No |
client engine |
Console presentation control/state for debug. |
|
|
— |
No |
client engine |
Console presentation control/state for gamemessagetime. |
|
|
|
No |
cgame module, client engine |
Console presentation control/state for minicon. |
|
|
|
No |
client engine |
Console presentation control/state for miniconlines. |
|
|
|
No |
client engine |
Console presentation control/state for minicontime. |
|
|
|
No |
client engine |
Console presentation control/state for restricted. |
|
|
— |
No |
UI module |
Engine or module control/state for debug protocol. |
|
|
|
Yes |
client engine |
Engine or module control/state for debuggraph. |
|
|
|
No |
cgame module, client engine, dedicated server, game module |
Enables developer diagnostics and developer-only command registration. |
|
|
|
No |
client engine, dedicated server |
Enables script-runtime developer behavior. |
|
|
|
Yes |
client engine, dedicated server |
Forces a fixed frame time. |
|
|
|
Yes |
client engine |
Engine or module control/state for graphheight. |
|
|
|
Yes |
client engine |
Engine or module control/state for graphscale. |
|
|
|
Yes |
client engine |
Engine or module control/state for graphshift. |
|
|
|
No |
common engine |
Engine or module control/state for journal. |
|
|
— |
No |
client engine, dedicated server |
Engine or module control/state for logfile. |
|
|
|
No |
client engine |
Player name sent in userinfo. |
|
|
— |
No |
client engine |
Stores a console command to execute after demo playback ends. |
|
|
|
No |
client engine, dedicated server |
Engine or module control/state for shortversion. |
|
|
|
No |
common engine |
Engine or module control/state for showdrop. |
|
|
|
No |
common engine |
Engine or module control/state for showpackets. |
|
|
|
No |
client engine |
System-information control/state for config sum. |
|
|
— |
No |
client engine |
Publishes the detected CPU class. |
|
|
|
No |
client engine |
System-information control/state for cpu mhz. |
|
|
— |
No |
client engine, renderer |
System-information control/state for cpustring. |
|
|
|
No |
client engine |
System-information control/state for sys mb. |
|
|
|
No |
client engine |
System-information control/state for vid mb. |
|
|
— |
No |
UI module |
UI-selected team head-model value. |
|
|
— |
No |
UI module |
UI-selected team model value. |
|
|
|
Yes |
client engine |
Engine or module control/state for timegraph. |
|
|
|
Yes |
cgame module, client engine, dedicated server |
Scales engine time and is published through the script/server-info extension. |
|
|
— |
No |
dedicated server |
Engine or module control/state for ttycon. |
|
|
— |
No |
client engine, dedicated server |
Publishes the operating-system user name. |
|
|
|
No |
cgame module, client engine, dedicated server |
Engine or module control/state for version. |
|
|
|
Yes |
client engine, dedicated server |
Engine or module control/state for viewlog. |
Filesystem and collision¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
Yes |
collision |
Engine or module control/state for cm no curves. |
|
|
|
Yes |
collision |
Engine or module control/state for cm player curve clip. |
|
|
|
No |
filesystem |
Selects the base game directory name. |
|
|
|
No |
filesystem, renderer |
Sets the installation search root. |
|
|
|
No |
filesystem |
Sets the optical-media search root. |
|
|
|
No |
filesystem |
Filesystem control/state for copyfiles. |
|
|
— |
No |
filesystem |
Filesystem control/state for debug. |
|
|
|
No |
client engine, filesystem, server engine, sound |
Selects the active mod/game directory. |
|
|
— |
No |
filesystem |
Publishes the saved active game directory during filesystem startup/restart. |
|
|
|
No |
filesystem |
Sets the writable user-data search root. |
|
|
|
Yes |
client engine, filesystem |
Filesystem control/state for ignore localized. |
|
|
|
Yes |
filesystem |
Filesystem control/state for ignore lozalized. |
|
|
|
No |
filesystem |
Filesystem control/state for restrict. |
Networking¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
No |
client engine, dedicated server |
Network control/state for ip. |
|
|
— |
No |
common engine |
Network control/state for lanauthorize. |
|
|
|
No |
client engine |
Network control/state for noipx. |
|
|
|
No |
client engine, dedicated server |
Network control/state for noudp. |
|
|
|
No |
client engine, dedicated server |
Network control/state for port. |
|
|
|
No |
common engine |
Network control/state for profile. |
|
|
|
No |
common engine |
Network control/state for qport. |
|
|
|
No |
common engine |
Network control/state for showprofile. |
|
|
|
No |
client engine |
Network control/state for socks enabled. |
|
|
|
No |
client engine |
Network control/state for socks password. |
|
|
|
No |
client engine |
Network control/state for socks port. |
|
|
|
No |
client engine |
Network control/state for socks server. |
|
|
|
No |
client engine |
Network control/state for socks username. |
|
|
|
No |
server engine |
Publishes the network protocol number. |
|
|
|
No |
client engine |
Client requested network byte rate, sent in userinfo. |
|
|
— |
No |
client engine |
Engine or module control/state for rcon address. |
|
|
|
No |
client engine |
Client requested snapshot frequency, sent in userinfo. |
Input¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
No |
client engine |
Input control/state for debugjoystick. |
|
|
|
No |
client engine |
Input control/state for joy ball scale. |
|
|
|
No |
client engine |
Input control/state for joystick. |
|
|
|
No |
client engine |
Input control/state for midi. |
|
|
|
No |
client engine |
Input control/state for midichannel. |
|
|
|
No |
client engine |
Input control/state for mididevice. |
|
|
|
No |
client engine |
Input control/state for midiport. |
|
|
|
No |
client engine |
Input control/state for mouse. |
|
|
|
No |
client engine |
Input control/state for joy threshold. |
|
|
|
No |
client engine |
Input control/state for m filter. |
|
|
|
No |
client engine |
Input control/state for m forward. |
|
|
|
No |
client engine |
Input control/state for m pitch. |
|
|
|
No |
client engine |
Input control/state for m side. |
|
|
|
No |
client engine |
Input control/state for m yaw. |
Sound and effects¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
Yes |
client engine |
Effects-system control/state for count. |
|
|
— |
No |
client engine |
Effects-system control/state for cull. |
|
|
|
No |
client engine |
Effects-system control/state for cullbias. |
|
|
|
No |
client engine |
Effects-system control/state for cullscale. |
|
|
|
Yes |
client engine |
Effects-system control/state for debug. |
|
|
|
Yes |
client engine |
Effects-system control/state for debug bolt. |
|
|
|
Yes |
client engine |
Effects-system control/state for draw. |
|
|
|
Yes |
client engine |
Effects-system control/state for enable. |
|
|
|
Yes |
client engine |
Effects-system control/state for freeze. |
|
|
|
No |
sound |
Miles sound control/state for 3d provider. |
|
|
|
No |
sound |
Miles sound control/state for bits. |
|
|
|
No |
sound |
Miles sound control/state for error on missing. |
|
|
|
No |
sound |
Miles sound control/state for khz. |
|
|
|
No |
sound |
Miles sound control/state for q3fs. |
|
|
|
Yes |
sound |
Miles sound control/state for roomtype. |
|
|
|
No |
sound |
Miles sound control/state for stereo. |
|
|
|
No |
sound |
Miles sound control/state for volume. |
|
|
|
Yes |
sound |
Miles sound control/state for wetlevel. |
Client engine¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
No |
client engine |
Engine or module control/state for active action. |
|
|
|
No |
client engine |
Controls in-band client download acceptance; stock client default is disabled. |
|
|
— |
No |
client engine |
Client control/state for anglespeedkey. |
|
|
|
No |
client engine |
Client control/state for anonymous. |
|
|
|
No |
client engine |
Client control/state for autocmd. |
|
|
— |
No |
client engine |
Client control/state for avidemo. |
|
|
— |
No |
client engine |
Client control/state for bypass mouse input. |
|
|
— |
No |
client engine |
Client control/state for con xoffset. |
|
|
— |
No |
client engine |
Stores the server address selected by the current connection attempt. |
|
|
— |
No |
client engine |
Client control/state for debug move. |
|
|
— |
No |
UI module, client engine |
Publishes downloaded bytes for the connection/download UI. |
|
|
— |
No |
UI module, client engine |
Publishes the current download name or URL for the UI. |
|
|
— |
No |
UI module, client engine |
Publishes total download size for the UI. |
|
|
— |
No |
UI module, client engine |
Publishes the download start time for rate/ETA display. |
|
|
— |
No |
client engine |
Client control/state for execute string. |
|
|
— |
No |
client engine |
Client control/state for forceavidemo. |
|
|
|
No |
client engine |
Client control/state for freelook. |
|
|
|
No |
client engine |
Client control/state for freeze demo. |
|
|
|
No |
client engine |
Client control/state for go stand jump time. |
|
|
|
No |
client engine |
Client control/state for guid. |
|
|
|
No |
client engine |
Client control/state for ingame. |
|
|
|
No |
client engine, dedicated server |
Client control/state for language. |
|
|
|
No |
client engine |
Client control/state for languagetranslate. |
|
|
— |
No |
UI module, cgame module, game module |
Client control/state for languagewarnings. |
|
|
— |
No |
UI module, cgame module, game module |
Client control/state for languagewarningsaserrors. |
|
|
|
No |
client engine |
Client control/state for maxpackets. |
|
|
|
No |
client engine |
Client control/state for max ping. |
|
|
|
No |
client engine |
Client control/state for motd string. |
|
|
|
No |
client engine |
Client control/state for mouse accel. |
|
|
— |
No |
client engine, dedicated server |
Publishes whether the client movie/cinematic path is active. |
|
|
|
No |
client engine |
Client control/state for noautoupdate. |
|
|
— |
No |
client engine |
Client control/state for nodelta. |
|
|
— |
No |
client engine |
Client control/state for noprint. |
|
|
|
No |
client engine |
Client control/state for packetdup. |
|
|
|
No |
cgame module, client engine, dedicated server |
Client control/state for paused. |
|
|
|
No |
client engine |
Client control/state for pitchspeed. |
|
|
|
No |
client engine |
Client control/state for punkbuster. |
|
|
|
No |
client engine |
Client control/state for run. |
|
|
|
No |
client engine, dedicated server |
Client control/state for running. |
|
|
|
No |
cgame module, client engine |
Client control/state for serverloadgametype. |
|
|
|
No |
cgame module, client engine |
Client control/state for serverloadmap. |
|
|
|
No |
cgame module, client engine |
Client control/state for serverloadwaiting. |
|
|
— |
No |
client engine |
Client control/state for server status resend time. |
|
|
— |
No |
client engine |
Client control/state for showmouserate. |
|
|
|
No |
client engine, dedicated server |
Client control/state for shownet. |
|
|
|
No |
client engine |
Client control/state for shownuments. |
|
|
|
No |
client engine |
Client control/state for show send. |
|
|
— |
No |
client engine |
Client control/state for show server commands. |
|
|
|
No |
client engine |
Client control/state for show time delta. |
|
|
|
No |
cgame module, client engine |
Client control/state for stance. |
|
|
|
No |
cgame module, client engine |
Client control/state for stance temp. |
|
|
|
No |
client engine |
Client control/state for time nudge. |
|
|
— |
No |
client engine |
Client control/state for timeout. |
|
|
|
No |
client engine |
Client control/state for updateavailable. |
|
|
|
No |
client engine |
Client control/state for updatefiles. |
|
|
|
No |
client engine |
Client control/state for updateoldversion. |
|
|
|
No |
client engine |
Client control/state for updateversion. |
|
|
|
No |
client engine |
Client control/state for view pitch compensate. |
|
|
|
No |
client engine |
Client control/state for view yaw compensate. |
|
|
|
No |
client engine |
Client control/state for visible clients. |
|
|
|
No |
cgame module, client engine |
Client control/state for wait for fire. |
|
|
|
No |
client engine |
Client control/state for www download. |
|
|
|
No |
client engine, server engine |
Client control/state for xmodelcheck. |
|
|
|
No |
client engine |
Client control/state for yawspeed. |
|
|
|
No |
client engine |
Engine or module control/state for sensitivity. |
|
|
— |
No |
client engine |
Engine or module control/state for timedemo. |
Renderer and video¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
Yes |
renderer |
Engine or module control/state for outside map ents. |
|
|
|
No |
renderer |
Renderer control/state for allow software gl. |
|
|
|
No |
renderer |
Renderer control/state for arb texture cube map. |
|
|
|
No |
renderer |
Renderer control/state for arb texture env add. |
|
|
|
No |
renderer |
Renderer control/state for arb texture env combine. |
|
|
|
No |
renderer |
Renderer control/state for arb texture env dot3. |
|
|
|
No |
renderer |
Renderer control/state for arb vertex buffer object. |
|
|
|
No |
renderer |
Renderer control/state for arb vertex program. |
|
|
|
No |
renderer |
Renderer control/state for ati element array. |
|
|
|
No |
renderer |
Renderer control/state for ati fragment shader. |
|
|
|
No |
renderer |
Renderer control/state for ati fsaa samples. |
|
|
|
No |
renderer |
Renderer control/state for ati pntriangles. |
|
|
|
No |
renderer |
Renderer control/state for ati truform normalmode. |
|
|
|
No |
renderer |
Renderer control/state for ati truform pointmode. |
|
|
|
No |
renderer |
Renderer control/state for ati truform tess. |
|
|
|
No |
renderer |
Renderer control/state for ati vertex array object. |
|
|
|
Yes |
renderer |
Renderer control/state for clear. |
|
|
|
No |
renderer |
Renderer control/state for colorbits. |
|
|
|
Yes |
renderer |
Renderer control/state for color mip levels. |
|
|
— |
No |
renderer |
Renderer control/state for cull bmodels. |
|
|
— |
No |
renderer |
Renderer control/state for cull xmodels. |
|
|
|
No |
renderer |
Renderer control/state for customaspect. |
|
|
|
No |
renderer |
Renderer control/state for customheight. |
|
|
|
No |
renderer |
Renderer control/state for customwidth. |
|
|
|
Yes |
renderer |
Renderer control/state for debug ent light. |
|
|
— |
No |
renderer |
Renderer control/state for debug glerrors. |
|
|
— |
No |
renderer |
Renderer control/state for debug opt model. |
|
|
— |
No |
renderer |
Renderer control/state for debug opt tex. |
|
|
|
Yes |
renderer |
Renderer control/state for debug sort. |
|
|
|
No |
renderer |
Renderer control/state for depthbits. |
|
|
|
No |
renderer |
Renderer control/state for detailtextures. |
|
|
|
No |
renderer |
Renderer control/state for diffuse sun quality. |
|
|
|
No |
renderer |
Renderer control/state for diffuse sun steps. |
|
|
|
No |
renderer |
Renderer control/state for display refresh. |
|
|
|
No |
renderer |
Renderer control/state for dlight quality. |
|
|
— |
No |
renderer |
Renderer control/state for dlight radius. |
|
|
— |
No |
renderer |
Renderer control/state for dlight shift. |
|
|
|
Yes |
renderer |
Renderer control/state for draw bmodels. |
|
|
|
Yes |
renderer |
Renderer control/state for draw buffer. |
|
|
|
Yes |
renderer |
Renderer control/state for drawentities. |
|
|
|
Yes |
renderer |
Renderer control/state for draw smodels. |
|
|
|
No |
renderer |
Renderer control/state for draw sun. |
|
|
|
Yes |
renderer |
Renderer control/state for drawworld. |
|
|
|
Yes |
renderer |
Renderer control/state for draw xmodels. |
|
|
|
No |
renderer |
Renderer control/state for dynamiclight. |
|
|
|
Yes |
renderer |
Renderer control/state for ent fullbright. |
|
|
|
No |
renderer |
Renderer control/state for ent light cutoff. |
|
|
|
Yes |
renderer |
Renderer control/state for ent min light. |
|
|
— |
No |
renderer |
Renderer control/state for error on conflicts. |
|
|
|
No |
renderer |
Renderer control/state for ext compiled vertex array. |
|
|
|
No |
renderer |
Renderer control/state for ext draw range elements. |
|
|
|
No |
renderer |
Renderer control/state for ext rescale normal. |
|
|
|
No |
renderer |
Renderer control/state for ext texture filter anisotropic. |
|
|
|
Yes |
renderer |
Renderer control/state for fastsky. |
|
|
|
No |
renderer |
Renderer control/state for finish. |
|
|
|
Yes |
renderer |
Renderer control/state for flare fade in. |
|
|
|
Yes |
renderer |
Renderer control/state for flare fade out. |
|
|
|
Yes |
renderer |
Renderer control/state for flares. |
|
|
|
Yes |
renderer |
Renderer control/state for flare size. |
|
|
|
Yes |
renderer |
Renderer control/state for fog. |
|
|
|
Yes |
renderer |
Renderer control/state for fullbright. |
|
|
|
No |
client engine, renderer |
Selects fullscreen presentation and latches until renderer restart. |
|
|
|
No |
renderer |
Renderer control/state for gamma. |
|
|
|
Yes |
renderer |
Renderer control/state for graymap. |
|
|
|
Yes |
renderer |
Renderer control/state for high lod dist. |
|
|
— |
No |
renderer |
Renderer control/state for ignore. |
|
|
|
No |
renderer |
Renderer control/state for ignore glerrors. |
|
|
|
No |
renderer |
Renderer control/state for ignorehwgamma. |
|
|
|
No |
client engine, renderer |
Renderer control/state for in game video. |
|
|
|
Yes |
renderer |
Renderer control/state for intensity. |
|
|
|
No |
renderer |
Renderer control/state for last valid renderer. |
|
|
|
Yes |
renderer |
Renderer control/state for lightmap. |
|
|
|
Yes |
renderer |
Renderer control/state for light scale. |
|
|
|
Yes |
renderer |
Renderer control/state for lockpvs. |
|
|
|
No |
renderer |
Renderer control/state for lodbias. |
|
|
|
No |
renderer |
Renderer control/state for lodscale. |
|
|
|
Yes |
renderer |
Renderer control/state for lod view dist. |
|
|
— |
No |
renderer |
Renderer control/state for log file. |
|
|
|
Yes |
renderer |
Renderer control/state for low lod dist. |
|
|
|
No |
renderer |
Renderer control/state for max active textures. |
|
|
|
No |
renderer |
Renderer control/state for max ent lights. |
|
|
— |
No |
renderer |
Renderer control/state for maxpolys. |
|
|
— |
No |
renderer |
Renderer control/state for maxpolyverts. |
|
|
|
No |
renderer |
Renderer control/state for max texture size. |
|
|
|
Yes |
renderer |
Renderer control/state for measure overdraw. |
|
|
|
Yes |
renderer |
Renderer control/state for medium lod dist. |
|
|
|
No |
renderer |
Renderer control/state for mem agp. |
|
|
|
No |
renderer |
Renderer control/state for mem backend. |
|
|
|
No |
renderer |
Renderer control/state for mem manual. |
|
|
|
No |
renderer |
Renderer control/state for mem video. |
|
|
|
Yes |
renderer |
Renderer control/state for min ent light intensity. |
|
|
|
No |
renderer |
Selects a predefined video mode. |
|
|
|
Yes |
renderer |
Renderer control/state for nobind. |
|
|
|
Yes |
renderer |
Renderer control/state for nocull. |
|
|
|
Yes |
renderer |
Renderer control/state for noportals. |
|
|
|
Yes |
renderer |
Renderer control/state for norefresh. |
|
|
|
No |
renderer |
Renderer control/state for nv fence. |
|
|
|
No |
renderer |
Renderer control/state for nv fog available. |
|
|
|
No |
renderer |
Renderer control/state for nv fog dist. |
|
|
|
No |
renderer |
Renderer control/state for nv fogdist mode. |
|
|
|
No |
renderer |
Renderer control/state for nv register combiners. |
|
|
|
No |
renderer |
Renderer control/state for nv texture shader. |
|
|
|
No |
renderer |
Renderer control/state for nv vertex array range. |
|
|
|
Yes |
renderer |
Renderer control/state for offsetfactor. |
|
|
|
Yes |
renderer |
Renderer control/state for offsetunits. |
|
|
|
No |
cgame module, renderer |
Renderer control/state for optimize. |
|
|
|
No |
renderer |
Renderer control/state for optimize backend. |
|
|
|
No |
renderer |
Renderer control/state for optimize smodels. |
|
|
|
No |
renderer |
Renderer control/state for optimize textures. |
|
|
|
No |
renderer |
Renderer control/state for optimize world. |
|
|
|
No |
cgame module, renderer |
Renderer control/state for optimize xmodels. |
|
|
|
No |
renderer |
Renderer control/state for over bright bits. |
|
|
|
No |
renderer |
Renderer control/state for picmip. |
|
|
|
No |
renderer |
Renderer control/state for picmip2. |
|
|
|
No |
renderer |
Renderer control/state for portalbevels. |
|
|
|
Yes |
renderer |
Renderer control/state for portal only. |
|
|
|
No |
renderer |
Renderer control/state for primitives. |
|
|
— |
No |
renderer |
Renderer control/state for print shaders. |
|
|
|
Yes |
renderer |
Renderer control/state for profile draw elements. |
|
|
|
No |
renderer |
Renderer control/state for rail core width. |
|
|
|
No |
renderer |
Renderer control/state for rail segment length. |
|
|
|
No |
renderer |
Renderer control/state for rail width. |
|
|
— |
No |
renderer |
Renderer control/state for save font data. |
|
|
|
Yes |
renderer |
Renderer control/state for showaabbtrees. |
|
|
|
Yes |
renderer |
Renderer control/state for show cull bmodels. |
|
|
|
Yes |
renderer |
Renderer control/state for show cull smodels. |
|
|
|
Yes |
renderer |
Renderer control/state for show cull xmodels. |
|
|
|
No |
renderer |
Renderer control/state for show images. |
|
|
|
Yes |
renderer |
Renderer control/state for show leaf lights. |
|
|
|
Yes |
renderer |
Renderer control/state for shownormals. |
|
|
|
Yes |
renderer |
Renderer control/state for showportals. |
|
|
|
Yes |
renderer |
Renderer control/state for showsky. |
|
|
|
Yes |
renderer |
Renderer control/state for showsurfcounts. |
|
|
|
Yes |
renderer |
Renderer control/state for showtricounts. |
|
|
|
Yes |
renderer |
Renderer control/state for showtris. |
|
|
|
No |
renderer |
Renderer control/state for simple mip maps. |
|
|
|
Yes |
renderer |
Renderer control/state for singlecell. |
|
|
|
Yes |
renderer |
Renderer control/state for single shader. |
|
|
|
No |
renderer |
Renderer control/state for skip auto config. |
|
|
|
Yes |
renderer |
Renderer control/state for skip back end. |
|
|
— |
No |
renderer |
Renderer control/state for smc enable. |
|
|
|
Yes |
renderer |
Renderer control/state for speeds. |
|
|
|
No |
renderer |
Renderer control/state for stencilbits. |
|
|
— |
No |
UI module |
Receives the UI-selected curved-surface subdivision value. |
|
|
— |
No |
renderer |
Renderer control/state for sunblind fadein. |
|
|
— |
No |
renderer |
Renderer control/state for sunblind fadeout. |
|
|
— |
No |
renderer |
Renderer control/state for sunblind max angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunblind max darken. |
|
|
— |
No |
renderer |
Renderer control/state for sunblind min angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare fadein. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare fadeout. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare max alpha. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare max angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare max size. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare min angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare min size. |
|
|
— |
No |
renderer |
Renderer control/state for sunflare shader. |
|
|
— |
No |
renderer |
Renderer control/state for sunglare fadein. |
|
|
— |
No |
renderer |
Renderer control/state for sunglare fadeout. |
|
|
— |
No |
renderer |
Renderer control/state for sunglare max angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunglare max lighten. |
|
|
— |
No |
renderer |
Renderer control/state for sunglare min angle. |
|
|
— |
No |
renderer |
Renderer control/state for sunsprite shader. |
|
|
— |
No |
renderer |
Renderer control/state for sunsprite size. |
|
|
|
Yes |
renderer |
Renderer control/state for suntest. |
|
|
|
No |
renderer |
Renderer control/state for swap delay. |
|
|
|
No |
renderer |
Renderer control/state for swap interval. |
|
|
|
No |
renderer |
Renderer control/state for texturebits. |
|
|
|
No |
renderer |
Renderer control/state for texture mode. |
|
|
— |
No |
renderer |
Renderer control/state for uifullscreen. |
|
|
|
No |
renderer |
Renderer control/state for vbo interleave. |
|
|
|
No |
renderer |
Renderer control/state for vbo paranoia. |
|
|
|
No |
renderer |
Renderer control/state for vbo smc static draw. |
|
|
|
No |
renderer |
Renderer control/state for vbo stream draw. |
|
|
|
No |
client engine, dedicated server, renderer, sound |
Renderer control/state for vc compile. |
|
|
|
No |
renderer |
Renderer control/state for vc makelog. |
|
|
— |
No |
renderer |
Renderer control/state for vc showlog. |
|
|
— |
No |
renderer |
Renderer control/state for verbose. |
|
|
|
No |
renderer |
Renderer control/state for weight mip maps. |
|
|
|
Yes |
renderer |
Renderer control/state for xdebug. |
|
|
|
Yes |
renderer |
Renderer control/state for zfar. |
|
|
|
Yes |
renderer |
Renderer control/state for znear. |
|
|
|
Yes |
renderer |
Renderer control/state for znear depthhack. |
|
|
|
No |
client engine, renderer |
Engine or module control/state for vid xpos. |
|
|
|
No |
client engine, renderer |
Engine or module control/state for vid ypos. |
|
|
|
No |
client engine |
Engine or module control/state for win allowalttab. |
|
|
|
No |
client engine, renderer |
Engine or module control/state for win hinstance. |
|
|
|
No |
client engine, renderer |
Engine or module control/state for win wndproc. |
Client game¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
Yes |
cgame module |
Client-game control/state for anim state. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for announcer sounds. |
|
|
|
Yes |
cgame module |
Client-game control/state for atmos. |
|
|
|
Yes |
cgame module |
Client-game control/state for atmos dense. |
|
|
|
No |
cgame module |
Client-game control/state for autodemo. |
|
|
|
No |
cgame module |
Client-game control/state for autoscreenshot. |
|
|
|
No |
cgame module |
Client-game control/state for blood. |
|
|
|
Yes |
cgame module, game module |
Client-game control/state for bob amplitude ducked. |
|
|
|
Yes |
cgame module, game module |
Client-game control/state for bob amplitude prone. |
|
|
|
Yes |
cgame module, game module |
Client-game control/state for bob amplitude standing. |
|
|
|
Yes |
cgame module, game module |
Client-game control/state for bob max. |
|
|
|
No |
UI module, cgame module |
Client-game control/state for brass. |
|
|
|
Yes |
cgame module |
Client-game control/state for centertime. |
|
|
|
No |
cgame module |
Client-game control/state for chat height. |
|
|
|
No |
cgame module |
Client-game control/state for chat time. |
|
|
|
No |
cgame module |
Client-game control/state for crosshair alpha. |
|
|
|
No |
cgame module |
Client-game control/state for crosshair alpha min. |
|
|
|
No |
cgame module |
Client-game control/state for crosshair dynamic. |
|
|
|
No |
cgame module |
Client-game control/state for crosshair no gun. |
|
|
|
No |
client engine |
Client-game control/state for crosshair size. |
|
|
|
No |
cgame module |
Client-game control/state for current selected player. |
|
|
|
No |
cgame module |
Client-game control/state for current selected player name. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for cursor hints. |
|
|
|
No |
cgame module |
Client-game control/state for deadbodyque. |
|
|
|
Yes |
cgame module |
Client-game control/state for debuganim. |
|
|
|
Yes |
cgame module |
Client-game control/state for debugevents. |
|
|
|
Yes |
cgame module |
Client-game control/state for debugposition. |
|
|
|
Yes |
cgame module |
Client-game control/state for debug prone check. |
|
|
|
Yes |
cgame module |
Client-game control/state for debug prone check depth check. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for descriptive text. |
|
|
|
Yes |
cgame module |
Client-game control/state for draw2 d. |
|
|
|
No |
client engine |
Client-game control/state for draw compass. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for draw crosshair. |
|
|
|
No |
cgame module |
Client-game control/state for draw crosshair names. |
|
|
|
No |
cgame module |
Client-game control/state for draw crosshair pickups. |
|
|
|
No |
cgame module |
Client-game control/state for draw fps. |
|
|
|
Yes |
cgame module, client engine |
Client-game control/state for draw gun. |
|
|
|
No |
client engine |
Client-game control/state for draw notify text. |
|
|
|
No |
cgame module |
Client-game control/state for draw rewards. |
|
|
— |
No |
cgame module |
Client-game control/state for draw script usage. |
|
|
|
Yes |
cgame module |
Client-game control/state for draw shader. |
|
|
|
No |
cgame module |
Client-game control/state for draw snapshot. |
|
|
— |
No |
cgame module |
Client-game control/state for draw sound overlay. |
|
|
|
No |
cgame module |
Client-game control/state for draw status. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for draw team overlay. |
|
|
|
Yes |
cgame module |
Client-game control/state for dump anims. |
|
|
— |
No |
cgame module |
Client-game control/state for errordecay. |
|
|
|
Yes |
cgame module |
Client-game control/state for footsteps. |
|
|
|
Yes |
cgame module |
Controls the client-game field of view. |
|
|
|
No |
cgame module |
Client-game control/state for game bold message width. |
|
|
|
No |
cgame module |
Client-game control/state for game message width. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun move f. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun move minspeed. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun move r. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun move rate. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun move u. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun ofs f. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun ofs r. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun ofs u. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun x. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun y. |
|
|
|
Yes |
cgame module |
Client-game control/state for gun z. |
|
|
|
No |
cgame module |
Client-game control/state for hint fade time. |
|
|
|
No |
UI module, cgame module |
Client-game control/state for hud alpha. |
|
|
|
No |
cgame module |
Client-game control/state for hud compass max range. |
|
|
|
No |
cgame module |
Client-game control/state for hud compass min radius. |
|
|
|
No |
cgame module |
Client-game control/state for hud compass min range. |
|
|
|
No |
cgame module |
Client-game control/state for hud compass size. |
|
|
|
No |
cgame module |
Client-game control/state for hud compass springy pointers. |
|
|
|
No |
cgame module |
Client-game control/state for hud damage icon height. |
|
|
|
Yes |
cgame module |
Client-game control/state for hud damage icon in scope. |
|
|
|
No |
cgame module |
Client-game control/state for hud damage icon offset. |
|
|
|
No |
cgame module |
Client-game control/state for hud damage icon time. |
|
|
|
No |
cgame module |
Client-game control/state for hud damage icon width. |
|
|
— |
No |
cgame module |
Client-game control/state for hud files. |
|
|
|
No |
cgame module |
Client-game control/state for hud objective max height. |
|
|
|
No |
cgame module |
Client-game control/state for hud objective max range. |
|
|
|
No |
cgame module |
Client-game control/state for hud objective min alpha. |
|
|
|
No |
cgame module |
Client-game control/state for hud objective min height. |
|
|
— |
No |
cgame module |
Client-game control/state for hud stance flash b. |
|
|
— |
No |
cgame module |
Client-game control/state for hud stance flash g. |
|
|
— |
No |
cgame module |
Client-game control/state for hud stance flash r. |
|
|
|
No |
cgame module |
Client-game control/state for hud stance hint prints. |
|
|
— |
No |
cgame module |
Client-game control/state for ignore. |
|
|
|
No |
cgame module |
Client-game control/state for lagometer. |
|
|
|
No |
cgame module |
Client-game control/state for letterbox. |
|
|
|
No |
UI module, cgame module |
Client-game control/state for marks. |
|
|
|
Yes |
cgame module |
Client-game control/state for noplayeranims. |
|
|
— |
No |
cgame module |
Client-game control/state for nopredict. |
|
|
— |
No |
cgame module |
Client-game control/state for norender. |
|
|
|
No |
cgame module |
Client-game control/state for no taunt. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for no voice chats. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for no voice text. |
|
|
— |
No |
cgame module |
Client-game control/state for objective text. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for predict items. |
|
|
|
No |
cgame module |
Client-game control/state for rail trail time. |
|
|
|
No |
cgame module |
Client-game control/state for scoreboard scroll step. |
|
|
|
No |
UI module |
Client-game control/state for selected player. |
|
|
|
Yes |
cgame module, renderer |
Client-game control/state for shadows. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock mouse. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock mouse fade time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock mouse maxpitchspeed. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock mouse maxyawspeed. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock mouse sensitivityscale. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock screen blend fade time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock screen blend time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound fade in time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound fade out time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound loop end delay. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound loop fade time. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound mod end delay. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound room type. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock sound wet level. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock view kick period. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock view kick radius. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume announcer. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume auto. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume body. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume item. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume local. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume menu. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume music. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume shellshock. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume voice. |
|
|
|
Yes |
cgame module |
Client-game control/state for shock volume weapon. |
|
|
|
No |
cgame module |
Client-game control/state for showdemoname. |
|
|
— |
No |
cgame module |
Client-game control/state for showmiss. |
|
|
|
Yes |
cgame module, renderer |
Client-game control/state for skybox. |
|
|
— |
No |
cgame module |
Client-game control/state for stats. |
|
|
|
No |
cgame module |
Client-game control/state for stereo separation. |
|
|
|
No |
cgame module |
Client-game control/state for subtitle min time. |
|
|
|
No |
cgame module |
Client-game control/state for subtitles. |
|
|
|
No |
cgame module |
Client-game control/state for subtitle width. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for team chats only. |
|
|
|
Yes |
cgame module |
Client-game control/state for third person. |
|
|
|
Yes |
cgame module |
Client-game control/state for third person angle. |
|
|
|
Yes |
cgame module |
Client-game control/state for third person range. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerchance. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerchancelmg. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerlength. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerlengthlmg. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracernightscale. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracer speed. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerwidth. |
|
|
|
Yes |
cgame module |
Client-game control/state for tracerwidthlmg. |
|
|
|
No |
cgame module |
Client-game control/state for vehicletrails. |
|
|
|
No |
cgame module, client engine |
Controls the rendered view size percentage. |
|
|
|
No |
cgame module, client engine |
Client-game control/state for voice sprite time. |
|
|
|
No |
cgame module |
Client-game control/state for weapon cycle delay. |
|
|
|
No |
cgame module |
Client-game control/state for weapon select. |
User interface¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
No |
UI module |
Engine or module control/state for server1. |
|
|
|
No |
UI module |
Engine or module control/state for server10. |
|
|
|
No |
UI module |
Engine or module control/state for server11. |
|
|
|
No |
UI module |
Engine or module control/state for server12. |
|
|
|
No |
UI module |
Engine or module control/state for server13. |
|
|
|
No |
UI module |
Engine or module control/state for server14. |
|
|
|
No |
UI module |
Engine or module control/state for server15. |
|
|
|
No |
UI module |
Engine or module control/state for server16. |
|
|
|
No |
UI module |
Engine or module control/state for server2. |
|
|
|
No |
UI module |
Engine or module control/state for server3. |
|
|
|
No |
UI module |
Engine or module control/state for server4. |
|
|
|
No |
UI module |
Engine or module control/state for server5. |
|
|
|
No |
UI module |
Engine or module control/state for server6. |
|
|
|
No |
UI module |
Engine or module control/state for server7. |
|
|
|
No |
UI module |
Engine or module control/state for server8. |
|
|
|
No |
UI module |
Engine or module control/state for server9. |
|
|
|
No |
game module |
UI control/state for allow vote. |
|
|
|
No |
game module |
UI control/state for allow vote client kick. |
|
|
|
No |
game module |
UI control/state for allow vote draw friend. |
|
|
|
No |
game module |
UI control/state for allow vote friendly fire. |
|
|
|
No |
game module |
UI control/state for allow vote game type. |
|
|
|
No |
game module |
UI control/state for allow vote kick. |
|
|
|
No |
game module |
UI control/state for allow vote kill cam. |
|
|
|
No |
game module |
UI control/state for allow vote map. |
|
|
|
No |
game module |
UI control/state for allow vote map restart. |
|
|
|
No |
game module |
UI control/state for allow vote map rotate. |
|
|
|
No |
game module |
UI control/state for allow vote temp ban client. |
|
|
|
No |
game module |
UI control/state for allow vote temp ban user. |
|
|
|
No |
game module |
UI control/state for allow vote type map. |
|
|
|
No |
UI module |
UI control/state for big font. |
|
|
|
No |
UI module |
UI control/state for browser friendlyfire. |
|
|
|
No |
UI module |
UI control/state for browser game type. |
|
|
|
No |
UI module |
UI control/state for browser killcam. |
|
|
|
No |
UI module |
UI control/state for browser master. |
|
|
|
No |
UI module |
UI control/state for browser mod. |
|
|
|
No |
UI module |
UI control/state for browser show dedicated. |
|
|
|
No |
UI module |
UI control/state for browser show empty. |
|
|
|
No |
UI module |
UI control/state for browser show full. |
|
|
|
No |
UI module |
UI control/state for browser show jeeps. |
|
|
|
No |
UI module |
UI control/state for browser show no password. |
|
|
|
No |
UI module |
UI control/state for browser show password. |
|
|
|
No |
UI module |
UI control/state for browser show punk buster. |
|
|
|
No |
UI module |
UI control/state for browser show pure. |
|
|
|
No |
UI module |
UI control/state for browser show tanks. |
|
|
|
No |
UI module |
UI control/state for browser sort key. |
|
|
|
No |
UI module |
UI control/state for cdkeychecked. |
|
|
— |
No |
UI module |
UI message state describing CD-key validation. |
|
|
— |
No |
UI module |
UI control/state for cmd. |
|
|
|
No |
UI module |
UI control/state for current map. |
|
|
|
No |
UI module |
UI control/state for current net map. |
|
|
|
No |
UI module |
UI control/state for dedicated. |
|
|
— |
No |
UI module, client engine |
UI-visible download-running state. |
|
|
|
No |
game module |
UI control/state for drawfriend. |
|
|
|
No |
UI module |
UI control/state for extra big font. |
|
|
— |
No |
UI module |
UI message state for add-to-favorites results. |
|
|
— |
No |
UI module |
UI search string used by the find-player list. |
|
|
|
No |
game module |
UI control/state for friendlyfire. |
|
|
|
No |
UI module |
UI control/state for gametype. |
|
|
— |
No |
UI module |
UI control/state for is spectator. |
|
|
|
No |
UI module |
UI control/state for join gametype. |
|
|
|
No |
game module |
UI control/state for killcam. |
|
|
— |
No |
UI module |
UI-selected language value. |
|
|
— |
No |
UI module |
UI flag indicating that selected and client languages differ. |
|
|
|
No |
UI module |
UI control/state for map index. |
|
|
— |
No |
UI module |
UI control/state for menu files. |
|
|
— |
No |
UI module |
UI mirror of whether mouse pitch is inverted. |
|
|
|
No |
UI module |
UI control/state for multiplayer. |
|
|
— |
No |
UI module |
UI mirror of the player |
|
|
|
No |
UI module |
UI control/state for net gametype. |
|
|
|
No |
UI module |
UI control/state for net gametype name. |
|
|
|
No |
UI module |
UI control/state for net source. |
|
|
|
No |
UI module |
UI control/state for new script menu. |
|
|
|
No |
UI module |
UI control/state for new script menu index. |
|
|
|
No |
UI module |
UI control/state for script menu. |
|
|
|
No |
UI module |
UI control/state for script menu allow response. |
|
|
|
No |
UI module |
UI control/state for script menu index. |
|
|
|
No |
UI module |
UI control/state for server status time out. |
|
|
|
No |
UI module |
UI control/state for small font. |
|
|
|
No |
game module |
UI control/state for timeout bank. |
|
|
|
No |
game module |
UI control/state for timeout length. |
|
|
|
No |
game module |
UI control/state for timeout recovery. |
|
|
|
No |
game module |
UI control/state for timeouts allowed. |
|
|
|
No |
UI module |
UI control/state for waiting script menu. |
|
|
|
No |
UI module |
UI control/state for waiting script menu index. |
|
|
|
No |
UI module |
UI control/state for waiting script menu no mouse. |
Server engine¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
No |
client engine, dedicated server, game module |
Selects client/listen/dedicated operating mode at startup. |
|
|
|
No |
game module, server engine |
Publishes the currently loaded map name. |
|
|
|
No |
server engine |
Engine or module control/state for nextmap. |
|
|
|
No |
client engine |
Engine or module control/state for password. |
|
|
|
No |
client engine, server engine |
Remote-console password used by the client or server registration site. |
|
|
|
No |
server engine |
Server control/state for allow anonymous. |
|
|
|
No |
client engine, server engine |
Advertises and controls server download availability. |
|
|
|
No |
client engine, common engine, game module, renderer, server engine |
Authoritative cheat-enable state. |
|
|
|
No |
common engine |
Locks ordinary cvar changes while a server is running. |
|
|
|
No |
server engine |
Server control/state for disable client console. |
|
|
|
No |
server engine |
Server control/state for flood protect. |
|
|
|
No |
server engine |
Server control/state for fps. |
|
|
|
No |
server engine |
Server control/state for hostname. |
|
|
|
No |
server engine |
Server control/state for keywords. |
|
|
— |
No |
server engine |
Server control/state for kick ban time. |
|
|
— |
No |
server engine |
Server control/state for killserver. |
|
|
|
No |
game module |
Server control/state for mapname. |
|
|
— |
No |
server engine |
Server control/state for map rotation. |
|
|
— |
No |
server engine |
Server control/state for map rotation current. |
|
|
|
No |
game module, server engine |
Server control/state for maxclients. |
|
|
|
No |
server engine |
Server control/state for max ping. |
|
|
|
No |
server engine |
Server control/state for max rate. |
|
|
|
No |
server engine |
Server control/state for min ping. |
|
|
|
No |
cgame module, game module |
Server control/state for night. |
|
|
|
No |
game module |
Server control/state for obituary. |
|
|
— |
No |
server engine |
Server control/state for only visible clients. |
|
|
— |
No |
server engine |
Server control/state for packet info. |
|
|
— |
No |
server engine |
Server control/state for pad packets. |
|
|
|
No |
server engine |
Server control/state for pak names. |
|
|
|
No |
server engine |
Server control/state for paks. |
|
|
|
No |
client engine, dedicated server |
Server control/state for paused. |
|
|
|
No |
game module, server engine |
Server control/state for private clients. |
|
|
|
No |
server engine |
Server control/state for private password. |
|
|
|
No |
server engine |
Server control/state for punkbuster. |
|
|
|
No |
server engine |
Server control/state for pure. |
|
|
— |
No |
server engine |
Server control/state for reconnectlimit. |
|
|
|
No |
server engine |
Server control/state for referenced pak names. |
|
|
|
No |
server engine |
Server control/state for referenced paks. |
|
|
|
No |
client engine, dedicated server |
Server control/state for running. |
|
|
|
No |
server engine |
Server control/state for serverid. |
|
|
— |
No |
server engine |
Publishes the server restart-in-progress state. |
|
|
— |
No |
server engine |
Server control/state for show average bps. |
|
|
— |
No |
server engine |
Server control/state for show commands. |
|
|
— |
No |
server engine |
Server control/state for showloss. |
|
|
|
No |
server engine |
Server control/state for timeout. |
|
|
|
No |
server engine |
Server control/state for www base url. |
|
|
|
No |
server engine |
Server control/state for www dl disconnected. |
|
|
|
No |
server engine |
Server control/state for www download. |
|
|
|
No |
server engine |
Server control/state for zombietime. |
Gameplay and game module¶
Cvar |
Declared default / state |
Accumulated flags |
Cheat |
Registered/referenced by |
Purpose |
|---|---|---|---|---|---|
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for debug weapon anim. |
|
|
|
Yes |
cgame module |
Shared gameplay control/state for debug weapon messages. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for debug weapon state. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for fall damage max height. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for fall damage min height. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for foliagesnd fastinterval. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for foliagesnd maxspeed. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for foliagesnd minspeed. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for foliagesnd resetinterval. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for foliagesnd slowinterval. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for ladder yawcap. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for lmg yawcap. |
|
|
|
Yes |
game module |
Shared gameplay control/state for nofatigue. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for prone yawcap. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for swing speed. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for viewheight crouched. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for viewheight prone. |
|
|
|
Yes |
cgame module, game module |
Shared gameplay control/state for viewheight standing. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote client kick. |
|
|
|
No |
game module |
Game-module control/state for allow vote draw friend. |
|
|
|
No |
game module |
Game-module control/state for allow vote friendly fire. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote game type. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote kick. |
|
|
|
No |
game module |
Game-module control/state for allow vote kill cam. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote map. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote map restart. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote map rotate. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote temp ban client. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote temp ban user. |
|
|
|
No |
UI module, game module |
Game-module control/state for allow vote type map. |
|
|
|
No |
UI module |
Game-module control/state for arenas file. |
|
|
|
No |
game module |
Game-module control/state for autodemo. |
|
|
|
No |
game module |
Game-module control/state for autoscreenshot. |
|
|
|
No |
game module |
Game-module control/state for ban ips. |
|
|
|
Yes |
game module |
Game-module control/state for bounds height standing. |
|
|
|
Yes |
game module |
Game-module control/state for bounds width. |
|
|
|
No |
game module, server engine |
Game-module control/state for complaintlimit. |
|
|
|
No |
game module |
Game-module control/state for dead chat. |
|
|
— |
No |
game module |
Game-module control/state for debug alloc. |
|
|
|
Yes |
game module |
Game-module control/state for debuganim. |
|
|
|
Yes |
game module |
Game-module control/state for debug bullets. |
|
|
|
Yes |
game module |
Game-module control/state for debug damage. |
|
|
|
Yes |
game module |
Game-module control/state for debug loc damage. |
|
|
— |
No |
game module |
Game-module control/state for debug move. |
|
|
— |
No |
game module |
Game-module control/state for debug prone check. |
|
|
— |
No |
game module |
Game-module control/state for debug prone check depth check. |
|
|
|
Yes |
game module |
Game-module control/state for debug show hit. |
|
|
|
Yes |
game module |
Game-module control/state for dump anims. |
|
|
|
No |
cgame module, game module, server engine |
Selects the multiplayer game type. |
|
|
— |
No |
game module |
Game-module control/state for gravity. |
|
|
— |
No |
game module |
Game-module control/state for inactivity. |
|
|
— |
No |
game module |
Game-module control/state for inactivityspectator. |
|
|
— |
No |
game module |
Game-module control/state for intermission delay. |
|
|
— |
No |
game module |
Game-module control/state for knockback. |
|
|
— |
No |
game module |
Game-module control/state for list entity. |
|
|
|
No |
game module |
Game-module control/state for log. |
|
|
|
No |
game module |
Game-module control/state for log sync. |
|
|
— |
No |
game module |
Game-module control/state for max dropped weapons. |
|
|
— |
No |
game module |
Game-module control/state for motd. |
|
|
— |
No |
game module |
Game-module control/state for no script spam. |
|
|
— |
No |
game module |
Game-module control/state for password. |
|
|
|
No |
game module |
Game-module control/state for scores banner allies. |
|
|
|
No |
game module |
Game-module control/state for scores banner axis. |
|
|
|
No |
game module |
Game-module control/state for scores banner none. |
|
|
|
No |
game module |
Game-module control/state for scores banner spectators. |
|
|
— |
No |
game module |
Game-module control/state for script main menu. |
|
|
— |
No |
game module |
Game-module control/state for script map. |
|
|
— |
No |
UI module |
Names the quick-map script menu opened by the UI. |
|
|
— |
No |
game module |
Game-module control/state for smooth clients. |
|
|
— |
No |
game module |
Game-module control/state for speed. |
|
|
|
No |
cgame module, game module |
Game-module control/state for synchronous clients. |
|
|
|
No |
game module |
Game-module control/state for team color allies. |
|
|
|
No |
game module |
Game-module control/state for team color axis. |
|
|
|
No |
game module |
Game-module control/state for team name allies. |
|
|
|
No |
game module |
Game-module control/state for team name axis. |
|
|
|
No |
game module |
Game-module control/state for timeout bank. |
|
|
|
No |
game module |
Game-module control/state for timeoutlength. |
|
|
|
No |
game module |
Game-module control/state for timeout recovery. |
|
|
|
No |
game module |
Game-module control/state for timeoutsallowed. |
|
|
|
No |
game module |
Game-module control/state for tracerchance. |
|
|
|
Yes |
game module |
Game-module control/state for tracerchancelmg. |
|
|
|
No |
game module |
Game-module control/state for use gear. |
|
|
|
No |
game module |
Game-module control/state for vehicle burn time. |
|
|
|
Yes |
game module |
Game-module control/state for vehicle debug. |
|
|
|
Yes |
game module |
Game-module control/state for vehicle draw path. |
|
|
— |
No |
game module |
Game-module control/state for vehicle enable collision damage. |
|
|
— |
No |
game module |
Game-module control/state for vehicle force bullet damage. |
|
|
— |
No |
game module |
Game-module control/state for vehicle force grenade damage. |
|
|
|
No |
game module |
Game-module control/state for vehicle horns. |
|
|
|
Yes |
game module |
Game-module control/state for vehicle tex scroll scale. |
|
|
|
Yes |
game module |
Game-module control/state for vehicle traffic stress test. |
|
|
|
No |
game module |
Game-module control/state for voice chats allowed. |
|
|
— |
No |
game module |
Game-module control/state for weapon ammo pools. |
|
|
— |
No |
game module |
Game-module control/state for weaponrespawn. |
|
|
|
No |
game module |
Engine or module control/state for gamedate. |
|
|
|
No |
game module |
Engine or module control/state for gamename. |
|
|
|
No |
client engine |
Engine or module control/state for handicap. |
|
|
|
No |
client engine |
Engine or module control/state for head. |
|
|
|
No |
client engine |
Engine or module control/state for model. |
|
|
|
No |
cgame module, game module |
Selects fixed-step player movement. |
|
|
|
No |
cgame module, game module |
Sets the fixed player-movement step in milliseconds. |
|
|
|
No |
server engine |
Server game-rule control for allow jeeps. |
|
|
|
No |
server engine |
Server game-rule control for allow tanks. |
|
|
— |
No |
client engine |
Server game-rule control for conspeed. |
|
|
|
No |
game module |
Server game-rule control for drawfriend. |
|
|
|
No |
game module |
Server game-rule control for friendlyfire. |
|
|
|
No |
game module |
Server game-rule control for killcam. |